Fallout: New Vegas casinos - The Vault Fallout Wiki ...

In fallout new vegas, does maxing out Luck make u op at casino games?

Knowing fallout humor, i was wondering if maxing our my luck skill will make me hilariously op at any casino game and also rich. Like this a good way to make caps?
submitted by Kanaduck to Fallout [link] [comments]

Are there any games in Fallout 4? Like how New Vegas had Caravan, Casino games, and the Witcher had Gwent?

submitted by slothking69 to fo4 [link] [comments]

Fallout New Vegas Criticism

I love New Vegas, its my favorite game of all time. And it is for a lot of other people too. This unfortunately means that its almost impossible to say anything negative about the game on Reddit without getting massively shat on. The only point you seem to be allowed to criticize is the bugs, which gets rebutted by "but they only had 18 months to make it" or "Bethesda was in charge of QA", as if any of these things excuse it for you as a customer.
So now that the game is 10 years old and most of us have played it tons of times, I thought it would be a good time to make a thread where we can actually criticize this lovely game. I'll start, now bear in mind this is of course all degrees of subjective so don't throw "uR nOT obJEvTiVE" at me just yet:
  1. The bugs has to be meantioned first. The game ran horribly at release and still did for a long time after. Its first many years later with patches and mods that we reached something that can be called mostly stable. I'm playing it right now only with stability mods on and it still crashes about once every 1-2 hours, and its still very buggy and janky.
  2. Caravan, this game's made up card game, is horrible. Firstly its very buggy somehow. I am surprised they couldn't even bug fix a solitaire-like card game, but here we are. Secondly even when it works its not very fun. It takes minimum 3 cards to make a caravan and only one king or jack to ruin it. It means it heavily favors just fucking up your opponent and hope you win the war of card attrition. The game used to be stupidly easy but was then patched so now the AI will spam kings and jacks constantly. After I got the 30 games achievement I dropped it. Lastly the game doesn't do anything with Caravan. There is no quest to become the Mojave champion or such. I get this isn't needed but it would have helped make it interesting. The only other games in the game are casino games which all depends on your luck stat. I would love being able to play high stakes Caravan.
  3. Cut content. Roleplaying is best when you actually have good reason to join both sides. In Fallout New Vegas the NCR gets the majority of the content. If you side with the Legion you can finish all the faction quests in a few hours, meanwhile the NCR has so many quests I always have to check the wiki to remember them all. Its such a shame. It doesn't help that for 3 of the endings you can work with the NCR but only 1 for the Legion. I don't get this when in 2 of those endings you end up double crossing the NCR anyways, why not allow the player to double cross the Legion? The difference being that the NCR will stand down and the Legion will then try to fight you and your army.
  4. Caesar's Legion is weird. I love most of the faction. I love the ideological conflict between a faction trying to redo democracy but running into the same problems with corruption vs a brutal but safe dictatorship. I like talking to everyone and its cool to see how different peoples' options are of the factions. Some just hate the Legion outright because of their massacre. Some see the value of having a safe society, Cass mentions how she considered running her caravan in the Legion instead of the NCR because its safer. Its cool. However I can't get over the fact that this faction is a big ancient Rome LARP. They run around in football gear. Why not just make them look normal, or similar to Romans but not literally Romans. Its such a well crafted faction that gets ruined by this pretty silly design.
  5. Independent is basically the House route but with you instead. You don't get to choose what your plans are other than your interactions with the small factions, which also doesn't feel special. You don't ever get to use your securitrons. It would have been extremely cool to be able to send your army with you to wipe out or subjugate factions instead of just doing the same quest you do if you side with House. Again, you are also forced into a choice between an uneasy alliance with the NCR where you double cross them, or killing both major factions. You can't make it clear to them beforehand that you don't want to be annexed.
  6. The economy is poorly balanced. In Fallout 3 you barely made any money and vendors were just as poor, so it took a long time to accumulate wealth. Most players would just use gear they found instead of paying for it at a store. In Fallout New Vegas you can easily have 5000 caps by the time you reach The Strip. I had twice that when I reached it 2 days ago. Stores have tons of money and are more than willing to buy all your junk. The economy just breaks when vendors are willing to buy all the crap you pick up at such high prices as NV has. I think you can get them to buy for 90% of their value, that's fucking insane. I try to not level up barter too quickly as it just makes the game too easy but I also hate crippling myself like this. The game's vendors need to be selective about what they buy and how much they pay for it. You need 2000 caps to inter the strip, that's pretty much nothing. The game even gives you tons of ways around the credit check so clearly they meant for it to be a hurdle.
  7. The map. I'm not saying its bad, but going from Fallout 3 to NV makes you miss the feeling of being able to go in any direction and always find something. New Vegas is very railroaded. It has a ton of mountains and invisible walls to make the player go specific places (Edit: a lot of people are citing this one setence and using it to rebut me, guys read the whole damn thing). I can still let myself get lost in Fallout 3, in NV I always know exactly which way I'm supposed to go. The game has no counterpart to F3's Andale or Oasis. There are no small outskirts places for you to discover in some random spot. All the towns are along the main roads, with a handful of cool places that are off the beaten path. I love following the road through Primm->Nipton->Novac->Boulder City->Vegas, its an excellent experience for following the main story and finding a ton of side content, and I love they gave returning players the option to head straight north and try their luck. But when I just want to do some side content I always feel like I have to follow a track. I AM NOT SAYING THE MAP IS BAD. Just that it follows a certain design that some don't like. I like it when I just want to do the main story, its a really nice experience that way. But if you want to just go in any direction like in a Bethesda RPG you will get disappointed. There are tons of invisible walls and mountains in the way. Imagine if you started in Freeside instead and just had to get the cash to get into the strip (more than 2k). Then you can choose to follow the I-88, go towards Jacobstown, Bitter Springs, do stuff in Freeside or the other communities around Vegas. Would be a great alternative start for returning players.
Edit: some extra
  1. Combat is ass to say it bluntly. For some reason people always excuse the poor combat in RPG's because its not the games' focus or because its almost tradition at this point. I don't see why I as a player and paying customer should make excuses for a product I paid for. Its embarrasing how poor the AI is in the game, how poorly combat works and how unbalanced the game is. I can go through a ton of the game with my Couriers Stash 10mm and Vault armor and just blast entire legion or NCR camps, and then suddenly difficulty can turn on a dime and an enemy can kill me in 3-4 hits. Difficulty in RPGs is such an important thing as it directly influences your decisions. In Fallout 1 and 2 I did my best to not bite off more than I could chew. In NV can do pretty much anything other than go to Sloan at the start, which is a part that most have noticed too.
  2. The selection of guns is fine, but not armors. Without ultimate edition you don't get any good early game armor in the game. The only option is leather armor. Mid game you fight to get either power armor or combat armor mk2, and late game is all about Riot Gear from Lonesome Road. They could have made armor interesting by giving it stronger buffs and debuffs. PA and metal armor has a -1 to agility but often +1 to strength. Why not give such traits to all armors and maybe even make it stronger? Too much of the armor is also faction armor which you don't want to be wearing unless you are infiltrating somewhere.
  3. Speech is too much like Fallout 3 and not enough like 1 and 2. In 3 and NV dialogue either ends in a skill check (too often speech) or you having to do a task if you can't pass the check. What's being said is largely unimportant unless it leads to a different outcome. In Fallout 1 and 2 dialogue was much more about reading each option and thinking about how the character you were talking too would react. You often couldn't just [speech] 50 do what I want. NV has a few moments where you actually does have to argue and its some of its strongest parts.
  4. Crafting could have been more. This is more of a "what could have been" argument, but personally I don't see why you shouldn't be able to craft a lot more guns or armors. I don't want Fallout 4's style of somehow being able to craft tons of pre war objects you clearly don't have the tools to make, but just having a good selection of makeshift guns and armors would have made crafting and also survival much better.
These are my thoughts. Please feel free to share yours!
submitted by Less_Tennis5174524 to truegaming [link] [comments]

Why NY and not just NYC would be a unique, interesting, and fun FO5 setting

To start, this should be a single player game. If Bethesda/Obsidian/MS can make it so I can play with 1 or 2 friends, I want that but understand it's not that simple.
So why it should be picked:
First, NY has an amazing history when it comes to Pre-Revolution, Revolution, the Civil War, and beyond. Major events like the battle at Saratoga (which is considered the turning point of the Revolution), the 1980 Miracle on Ice, and Woodstock (along with a whole lot more) all took place in upstate NY. So the rich history of the area is ripe for pro American stylizing and propaganda that gives FO it's unique take on American Atom-punk.
That along with more modern history of things like the Native Americans (The Oneidas) actually taking back their land and forming their own sovereign nation (basically they have their own gov. Pay no state taxes, and self govern with police, fire, and allow gambling which NY does not). So their modern government would not only be some great lore, but I honestly believe could be a basis for the main quest line. Things like their unique tribal leadership, philosophy, and gambling (hello 10 luck) could bring a very grey area to fallout that was kind of missed in FO3 + 4. Plus their mythology would make for a great weird scene that fallout has at least 1 of every game.
Also, for those who don't know, upstate NY is very country with major cities pocketed about. (Utica, Albany, Syracuse, etc). So if you liked NV style of wandering the wastes, or 3s style of city wandering, we've got both. Also, we've got two mountains areas, one in the Adirondacks and the Catskills are the other.
That said, one of the most important parts of fallout are the locations. Where can we go? For that I have a list:
Major locations:
Lake Placid Winter Olympics training facility - the winter olympics world be held in 2078 and if they still exist by then and to play into the game, LP could be the location of those games. Again, the miracle on ice where American Amateurs bested the Communist Russian Pros, was held there. The "Better dead than Red" sentiment would be full force. Not to mention one of a few great locations for a possible vault (80, in this case to house winter olympians). Plus, the weapons could be cool too. Hockey sticks, hockey skate blades on gloves, a goalie mask for armor, you name it.
Cooperstown Baseball HOF - Now when you think Americana, Baseball is one of your first thoughts, don't lie. Cooperstown is baseball central and very pretty. Another great place for pro-american styles and fun gear like baseball base mines, softball helmets (because fuck you "A League of Their Own" style pro-baseball league in FO sounds awesome), and of course bats and baseball grenades. Also a baseball Vault (Vault 4, 5, 7, or 9). Not my idea, but in this vault, there's 32 teams of mens and 32 teams of womens baseball (or coed teams, idk), all of whom are pro players. Vault tec test is simple, winner gets food and drinks, loser gets steroid infused food and drink (but they don't know it has steroids obviously). The idea is, test how good at baseball people can be if given monster amounts of steroids for generations. I'll make a separate post about this in detail if desired.
Canastota Boxing HOF - Another unique area for America. Canastota is pretty boring and empty, but for those of you old enough to remember Rocky when it came out, it basically revived Boxing as a major sport and also had a moment where America bested the Red Menace (Rocky IV). Maybe a spot for a vault or to learn unique unarmed moves. Pugilism Illustrated anyone?
Albany - NYs capital and an easy big city area along the Hudson. A great location for corporate greed, governmental corruption, and side quests. Can't say it'll be the focal point of the game since its very near the eastern border of it, but a good location for exploring and lore.
Buffalo/Niagara Falls - Ya ever gone over the falls in a barrel? Do ya want to? I think using Niagara Falls (which has an American and Canadian side, Canadas is the U-shaped famous one) as Fallouts first "Non-American" location would be fun. First, the falls are beautiful and are a major source of hydroelectric power. Second, in FO, America annexed canada, so it's technically still America! Third, right across the "border" are casinos! More gambling! Third and a half, it's another big city and buffalo is where the buffalo wing was invented (God bless buffalo wings). Besides the cool lore opportunity about the annexation and the city location, the falls could be a major location for the story if the main conflict was about powering the area, similar to NV.
Syracuse - NYs (literal) center city. The Salt City as it was formally known is a big city with some great old and new style. Again, not much about the city to say, but a great opportunity for corporate BS. The main attraction would be the Syracuse Dome (formerly the Carrier Dome). Due to its location and style, it's perfect as a central trading hub for the major cities and people. Think of Great Green Jewel style, people living, bars, shops, etc. BUT the really interesting part is what's right next to the Dome. SUNY ESF (Environmental Science and Forestry). This college is special because (A. I went there) it has very unique programs and with some future tech thrown in, could be a great location for a Fallout 3 Harold or NV vault 22-esq quest. The college already does experiments with major chemicals, evolution (FEV anyone?) and breeding plants for unique purposes. Again, I have a really cool idea for this area, but that can be a different post. Fun fact, ESF is actually working to bring back the North America Chestnut that went (nearly) extinct! Also, some asshole releases the fruit flies the genetics lab work with every year and it sucks.
NYC (Empire, 9/11 memorial, Statue of Liberty) - Yeah yeah, you can't have NY without the City, but frankly there's so much here to explore and deal with, I'd leave it to the pros to really do it justice.
Turning Stone Casino - Gambling, a hotel/restaurants like in NV, and a good spot for the main quest line.
Fort Stanwix - A real revolutionary war fort. HQ or major area for raiders. Safe, well protected and with plenty of history.
Fort Drum and Griffis Air Force Base: Two major bases that could be packed with guns, nukes, and power armor. Heavily guarded by turrets, robots, and security gates.
Main Quest:
Without too much detail, I figure your character will be hired to figure out the future of NY.
You'll be brought to the Turning Stone which is currently the HQ of the Oneida tribe. Your job would be to either work with the other tribes in the former Iroquois Confederation (Seneca, Cayuga, Onondaga, Oneida, Mohawk, and Tuscarora [added later]). (Quick note: in my AU, some time after the bombs fell, the IC came to power because of their knowledge of living off the land and attempted to rebuild society. After some time rebuilding and establishing a post-war society, the tribes do the thing all humans do and bicker. Around 2200 the IC broke apart but the tribes retained power in their areas. They fight, trade, yadda yadda but no one is in control of everything.
Throughout your quest, it turns out that what is holding everyone back is a lack of power for things like lights and running water. Your job will be to determine where to get that power (Nuclear power plant in Oswego or the falls in Niagara?) And where to give it (one tribe? A few? Or all?). But that's not all, the tribes can't decide who should be in charge. One tribe wants to remain independent, don't help the outsiders and rebuild society in their image within NY, another wants to help others but would need to sacrifice their own people's safety and seclusion. Maybe another wants to be imperialist and expand their borders throughout America through way of force and fear while another agrees with taking land but wants it done through offers of protection for taxes. And each tribe has its own opinion on bringing the IC back together, staying separate, or taking over the tribes for themselves.
It's up to you character to decide who to help. Do you work hard to try and bring all tribes together under one banner or choose a side and execute their will as a paid mercenary/ambassador?
Other choices would be chaos by siding with raiders, or maybe a BOS path to take out all the tribes, idk, haven't thought it all out. Again, not a writer.
Mechanics:
So personally, I like the idea that if you choose to go with a single faction, there would a battle/war mechanic where you and an army (or alone if you really wanna try) take over and lay claim to areas similar to Nuka World where you fly the gangs flag. Nothing complicated, normal fallout fights, don't die and kill the leadehis troops to win.
Karma is back. You will garner good or bad rep with each tribe depending on what you do. I'd like an armor system like in NV but I can live without it.
There is an ending. Once you beat the game you can continue doing side quests for armoexperience/ammo but only for the tribes left in power. Occasional rebellions will rise up as random events that need to be put down.
Settlements are limited. Like skyrim, but a plot and build. No need to build one everywhere and you don't even need to do it if you don't want to.
Radio host? Gimme a Mr. New Vegas type guy. I don't want an eccentric 3-dog, I want a smoothed voiced person wishing me lady like luck.
Also, smarter AI.
Otherwise, typical FO mechanics. Weapons degrade, can upgrade weapons and armor, etc.
Main problems with NY:
No real borders to the south. Invisible walls would like be necessary which is stupid. Same to the East, but the Hudson could theoretically be used as a border if you put crazy strong mirelurks or something to kill the player if they tried to cross (or more invisible walls)
Don't want to disrespect the tribes. This is an issue with using each tribe as a possible faction. You're bound to piss off or disrespect one. So it'll be a task to make sure it's as limited as possible.
What to do with the city? It's a huge area that can be used for so much, but as a part of NY it's actually pretty seperated. It's a commercial hub now, but there's nothing there that would really be a reason to go down there. So do you make it one or do we just make it a glowing sea type area that's completely decimated from the bombs? That's my personal choice honestly, but it's a tough one to please as many as possible.
Conclusion: NY is rad.
I'll be taking questions as long as they do not involve Canadian trivia. Thank you.
submitted by Tykuhn42 to Fallout [link] [comments]

Simple Lore comparison of both the NCR's and Legion's currency

NCR 5 dollar bill is only worth 2 caps
Legion silver Denarius is worth 4 caps
That's 2 more of the base value of what the NCR 5 dollar bill can afford. Now lets check the highest.
NCR 100 dollar bill is only worth 40 caps.
Legion gold Aureus is worth 100 caps.
That's 60 more of the base value of what the NCR 100 dollar bill can afford.
Unlike Legion currency however, the NCR has a third denomination of a 20 dollar bill which is worth 8 caps. Still, the ceilings of both of their highest currencies available to the markets edges in favor of the Legion over the NCR dollar with the Aureus having a higher purchasing power in regards to commercial activity.
sources;
[By 2281, the NCR dollar is valued at about 40% of a water-backed cap[6] and only 10% of a silver Legion Denarius.](https://fallout.fandom.com/wiki/NCR_dollars)
[Legion currency](https://fallout.fandom.com/wiki/Legion_Denarius)
[NCR currency](https://fallout.fandom.com/wiki/NCR_dollars)
Dialogue points from merchant or merchant adjunct entities to substantiate probable currency values decided by the Wasteland market;
>Dale Barton: "Hell, I don't even need to travel with guards most of the time in Legion territory. All the bandits are dead or run off."

>Dale Barton: "Between having to hire protection and getting slapped with taxes, it's more profitable to stick to Arizona and New Mexico."

>Rose Sharon of Cassidy: "Some caravans deal with the Legion now because the security. If towns could get the same protection? A lot more tempting than you'd think. Bunch of people would be willing to side with the Legion to not have to worry about Fiends and Boomers and Powder Ganger attacks."

>The Courier: "You don't get paid in Caps?"
>Chomp Lewis: "Nope. The NCR's been trying to switch over to using paper money, like in the Pre-War days. Trouble is that the exchange rates ain't exactly fair. For example, a hundred bucks in NCR money is valued at roughly half that in caps around here. Seems like a rotten deal for us, but work is work."

>The Courier: "What can you tell me about New Vegas?"
>Chomp Lewis: "I've been there once, and I don't recommend it. It's just a way to burn through a month's pay in five minutes*. I've seen a lot of folks come through here thinking they'll have the easy life once they get there. It never happens."*
From one of the developers:
>J.E Sawyer: "And this is discussed in-game: BoS raided NCR's gold reserves until NCR could no longer generate gold coinage nor back their paper money. They abandoned the gold standard and established fiat currency, which is why its value is inflated over both caps and (especially) Legion coinage. (...) People in eastern NCR and the Mojave Wasteland lost faith in the NCR government's a) ability to back the listed value of paper money and b) stability overall. If you're living in Bakersfield, staring at a piece of paper that says "redeemable for value in gold" and you have no faith in the government's ability or willingness to do that -- or if you see that the government has changed the currency to say that it is not able to be exchanged for a backed good -- you may very well listen to the strong consortium of local merchants offering to exchange that paper note for currency backed by water."

The Tops Vegas Casino exchange rates for in-house playing Chips;
Note: With a double check, all the Casino cashiers in Vegas have the same exchange dialogue, barring the type of greeting they give depending on the chosen locale. That means the exchange rates for all Vegas Casinos are standardized and consistent.
NCR
2 chips for 5$ NCR
8 chips for 20$ NCR
40 chips for 40$ NCR
Legion
4 chips for 1 Legion Denarius
20 chips for 5 Legion Denarii
40 chips for 10 Legion Denarii
80 chips for 20 Legion Denarii
100 chips for 1 Legion Aureus or 25 Legion Denarii

Source: Geck dialogue files, vDialogueCasinoCashier; Topics
EDIT: To even nip this in the butt further, some comments here say that Precious Commodities don't have intrinsic value. If that is the case in regards to the NCR being discussed here, why by the time of FO2 was the lowest denominator of their currency, 1$ dollar, was in Gold Coins?

$1 NCR - The Fallout Wiki (fandom.com)

The NCR never or had any contingencies to shore-up their currency to a fiat one at all if the most basic unit of their internal monetary exchange was Gold Coins. If that were the case they would've had pure paper money to begin with without these Coins being in circulation in Fallout 2; with all Gold being in their reserve purely being for backing only, but this isn't the case as we observe.
With the absence of their most basic unit of exchange being gone and the 5$ paper note being demoted to the new basic unit of their currency, that's a huge amount of unaccounted inflation off the bat; inflation they could've never prepared for since they valued Gold enough as a natural unit of exchange at such a base level to be circulated. They didn't expect the BoS to hit them that hard or anyone to do so with their perceived control of their core territory; nevermind the facts that its very unstable and unlucrative to deal in with raiders they can't hunt down with lack of dedicated manpower and poll taxes.

Precious vs Fiat currencies have staunch differences that can't be reconciled in the context of the Fallout universe and a general post-apocalypse. Precious Commodities are backed by simple human consensus of its natural properties being of worth and desirable for a monetary unit of exchange.
These can be traded and exchanged easily with a readily agreed upon value along with Caps because they are accepted by almost every post-war Tribal group, Wasteland settlement, independent Traders, and most other polities across America. Its supply is also naturally in nature, not manufactured artificially with Fiat money note printing.
(In the Fallout series, we see some form of international travel is still somewhat possible with characters such as Alistar Tenpenny and in Fallout 4 with multiple characters from other continents. Take Gold from the US and bring it to the British Isles, it will still have ready value no matter what. Take simple Fiat bank notes of a faction in the US to say, the Fallout version of West Africa. It would absolutely have no value because the issuer of that tender back in North America literally has no economic influence to back its money in this region miles away; there is no Demand or recognition for it. Conversely with Gold taken from North America and traveling to Fallout West Africa, it has tradeable value no matter what because Gold is a natural unit of exchange from its recognized natural value by humans.)
Fiat currency is only as strong as a nation-state can legitimize and maintain it. The only Fiat currency at the time of New Vegas taking place is NCR currency, which is doing badly from the aforementioned factors of the top of this post. The NCR IS a nation of some sort, but it isn't in the league of pre-war society statehoodship.
It doesn't have the financial instruments or development of robust monetary institutions to handle Fiat when they've have been on a Gold economy all this time and the value of the NCR dollar has plummeted due to lack of Demand with its sudden absence. The only reason why the NCR dollar had high worthiness was due to the inherent value of Gold they had on reserve in a post-apocalyptic society that has an extremely high assessment of value it.
With the Gold-backed era of the NCR (supported in FO2 with Gold Coins directly in circulation and being exchanged), Caps were practically worthless in the NCR territory as comments here note. Now with Gold out of the equation as we can observe with direct evidence, the highest focal point of NCR currency isn't even worth 40% of Cap currency by the end of the NCR-BoS war.
Double Edit: The whole reason why the resource wars in the Fallout universe happened because the main natural mineral resource, Oil, was almost all depleted entirely- in an international society where almost all the pre-war Nations were Oil based economies. Without Oil we see in numerous cases in Fallout in the post-war landscape with products with exorbitant prices due to rampart inflation with money that had no value.
[This](https://www.reddit.com/Fallout/comments/3x9cqj/how_inflated_was_the_prewar_economy_some_of_the/cy348gl?utm_source=share&utm_medium=web2x&context=3) comment here from 4 years ago from the main Fallout subreddit goes into the context of the universe.
In the very intro of the first Fallout game, we see on the TV in the ruined building that is still running- a common non-luxury car is worth 200,000 dollars.
Regular Gas in pre-war Fallout America was 1450.99$
Premium Gas was 8500.99$
To note, America was only one of the nations still with a minutiae of Oil left, but here are the prices.
Source: [Gas Prices](latest (293×291) (nocookie.net))
The Mechanical Pony toy seen in Fallout 3 costs 16,000$.
submitted by Shakanaka to falloutlore [link] [comments]

Fallout New Vegas' Dead Money DLC is one of the best horror experiences on the market right now (Warning: Spoilers ahead!)

Having played my fair share of horror games in my time and enjoyed them thoroughly, the one game/experience that sticks out to me the most, other than the original Silent Hill trilogy, is Fallout New Vegas' 'Dead Money' DLC, which has honestly stuck with me as one of the most genuinely memorable and engaging gaming experiences I've ever had. I know that a lot of people have very different feelings about Dead Money (I once read a comment on YouTube that compared Dead Money's gameplay to hammering nails into his penis), but for me personally, Dead Money is an outstanding horror experience, which comes down to three main facets.
1. The gameplay.
In regular FNV, it's honestly rather difficult to feel scared or vulnerable, due to how generous the game is with level-ups and weapons/armoitems; after just a few levels and a moderate amount of scavenging around, it's easy to develop a character that can take on the majority of the game without much difficulty, and that's not getting into just how OP you can become when you really push it.
Dead Money, on the other hand, does a remarkably good job of making you feel weak and vulnerable, no matter how far you along in the game or how good you are. At the very start of the DLC, every bit of gear you have is stripped from you, forcing you to scavenge for every last bullet and stimpak you can find. The Sierra Madre itself is built in a claustrophobic, maze-like manner that makes it all too easy to get lost and confused, and the Cloud that hangs throughout the place makes visibility nigh-impossible (among other problems the Cloud causes you.) Almost all the enemies you face are either unkillable or require an extra bit of effort of make sure that they're dead, forcing you to either avoid them or expend that much extra armohealth to take them down. Even beyond the enemies, the Sierra Madre is littered with booby traps and other threats to your health (the Cloud, the radio signals) which oftentimes force you to simply run for your life in order to get to safety. Even the companions, who are as trustworthy as can be in the vanilla game, can and will turn on you if you say the wrong thing.
2. The Story
The story of Dead Money is told on two levels, through not only the notes and records left behind from the construction and opening of the Sierra Madre, which explains why the Sierra Madre is the broken down horror that it is, but also through your interactions with your companions and the man who's forcing you to break into the Sierra Madre. It's difficult to really talk about the story of Dead Money without going into heavy spoiler territory (and I don't want to spoil this game's story at all for anyone who hasn't played this game before--you really should experience it for yourself), but it's a story of greed, of obsession, of spite, of revenge, of love, and of people not letting go and paying the price for it.
3. The Atmosphere
What ultimately cinches Dead Money's status as a masterpiece of me, personally, is the utterly unnerving atmosphere of the game, which I think is some of the finest seen in a horror game other than the Silent Hill games and maybe Amnesia the Dark Descent. It's the little things, really, that combined together that make the Sierra Madre feel less like just an abandoned casino populated by mutants and technology run amuck, and more like a truly malignant location haunted by its past. Messages from the long dead scrawled onto the walls, taunting you or apologizing for you being there or telling you to RUN RUN RUN. Gas mask clad abominations that hunt you with spears and bear traps and gas bombs that can only be killed by slicing/shooting/blowing their limbs off to reveal the gelatinous contents of their bodies. Ambient background noise made up of hundred year old sirens and distorted singing from a woman centuries dead. A companion who casually threatens your life and talks about wearing your severed arm around his neck and that, remarkably, isn't the most dangerous person by your side. The villain, an insane and twisted old man who's thrown however many lives away in search of his obsession and will do the same to you without a second thought. A bell at the Sierra Madre police station suddenly ringing out into the silence, without any hint or clue as to what made it go off. A hospital room full of headless corpses. An invitation to come to the Sierra Madre that's actually been a cry for help this entire time. Like I said, it's the little things.
With all this in mind, I feel that Dead Money is one of the best horror experiences that can provided by a computer game, and one that should be experienced at least once.
submitted by Movingonthroughhere to truegaming [link] [comments]

No Game Is Perfect: A New Vegas review thingy written by a New Vegas Fanboy

Hello this is me from the past before I wrote the review talking right now, just wanted to say I'm betting100 caps on this getting downvoted enough where it gets no attention or people simply not caring, oh well my dad always said "Just keep moving forward", he got hit by a biker because he walked into the street after he said that. Besides that, I had also reviewed Fallout 4 and I forgot about a lot of the key features like songs etc. planning on making this one better. But without further wait let's continue!

"Too many people have an opinion on things they know nothing about. And the more ignorant they are, the more opinions they have." -Scientist man from Camp McCarran
Fallout New Vegas was released by Obsidian Entertainment on October 19th, 2010 for North American audiences and released on October 21st for Australia and the next day for European audiences.

Let me just first of all shoot down the time restraints argument, 1. Bethesda had given them full access to their engine meaning a large amount of work was prebuilt for them 2. The bros working on the game had even said the engine was great to work with 3. They built an entire sewer system for Vegas instead of working on things that should have been more important, it wasn't Bethesda's whole fault, Obsidian bit off more than they could chew. Now that's out of the way let's start with the good

DA GOOD:
New Vegas has awesome writing, the main quest is well written sure but the real star is the side quests. New Vegas has about 75 unique side quests compared to the 17(?) 3 had and each one shares a unique story. You could be scouting competition for a show in a casino, finding prostitutes, helping ghouls go to the moon, or doing mercenary work for the NCR. What is even better is most quests had multiple ways to finish them, weather that be through skill checks, or other manners. It gave you a good amount of role playing freedom to develop your character how you desire. This leads me into the point that every NPC can be killed so you can really turn you character into a jackass, it makes it so you have consequences for every action you take.
Obsidian really struck home with the amount of small details as well, for example when your gun jams you use actual techniques to unjam them from real life. They even added in a unique card game called caravan and 3 different types of currency.
3 is regarded as the darkest game in the franchise, while the atmosphere is darkest, I believe NV takes the cake for darkest theme. It touches subjects on things like slavery, racism, prostitution, corruption and politics that you don't normally see in other games. It is grim as fuck and I appreciate the game for taking a look at the dark themes the apocalypse can bring.
DA BAD:
Like fallout 3 NV's combat has a lot left to be desired, it is reliant on vats and can be bothersome. At least it added crosshairs though
Another issue is how damn empty the map is. It feels like most of the map is located north near Vegas and the southern portion is empty as hell, It almost feels like it was designed for an isometric view like Fallout 1, and 2. I get it, the Mojave desert is an empty fucking place but jesus you could have taken the initiative and added more tribal stuff, or combat zones where everyone was wiped out, or war memorials or something. As well as the amount of invisible walls on mountains is just annoying.
Caesars Legion is also so underdeveloped it is sad. Going with the Legion basically locks you out of 75% of the map since it is all NCR controlled. They made an entire empty sewer but skimped out on a main faction.
I hear a lot of people always complain about bugs but I saw no less than any other Bethesda game so idk maybe I'm lucky.

Probably done. Remember this is just my opinion and anyone is allowed to disagree, feel free to discuss in the comments.
submitted by User_not_ to Fallout [link] [comments]

(SELLING) BIG LIST OF CHEAP 4K/HD/SD MOVIES [VUDU, ITUNES, MA, GP] PLENTY OF $2 TITLES

Prices are firm. If it's on the list it's available.
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The Divergent Series: Allegiant $2 (iTunes)
The Huntsman: Winter's War $3 (iTunes/ports)
The Purge: Anarchy $3 (iTunes/ports)
War For The Planet Of The Apes $3 (iTunes/ports via foxredeem.com or HD MA)
Why Him $3 (iTunes/ports via foxredeem.com or HD MA)
📽
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300: Rise Of An Empire (MA) A Very Harold & Kumar Christmas $3 (MA)
Baggage Claim $4 (MA)
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Casino Royale $3 (Vudu)
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Diary Of A Wimpy Kid: The Long Haul $4 (MA)
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Ford Vs Ferrari $4 (MA)
Get A Job $3 (Vudu)
Green Lantern + Emerald Knights $4 (MA)
Hitman Unrated + Hitman: Agent 47 $8 (MA)
Honey 3: Dare To Dance $4 (MA)
Horrible Bosses 2 $3 (MA)
Hugo $3 (Vudu or iTunes)
Isn't It Romantic $3 (MA)
Jersey Boys $3 (MA)
Justin Bieber's: Believe $3 (iTunes/ports)
Keanu $3 (MA)
Last Vegas $4 (MA)
Mamma Mia! Here We Go Again $3 (MA)
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Midnight Special $4 (MA)
Pet Sematary [2019] $3 (Vudu HD or iTunes 4k)
Pulp Fiction $4 (Vudu)
Resident Evil: Damnation $5 (MA)
Ride Along 2 $3 (iTunes/ports)
Robocop [2014] $3 (Vudu)
Rocketman $3 (Vudu HD or iTunes 4k)
Run The Race $5 (MA)
Show Dogs $4 (MA)
Speed Racer $5 (MA)
Spiderman [2002] $3 (MA)
St. Vincent $3 (Vudu)
Star Trek [2009] $3 (Vudu)
Storks $3 (MA)
Taken 3 [Unrated] $4 (MA)
Texas Chainsaw $3 (Vudu or iTunes)
Thank You For Your Service $4 (MA)
The Adventures Of Tin Tin $3 (Vudu or iTunes)
The Angriest Man In Brooklyn $3 (Vudu)
The Breakfast Club $3 (iTunes/ports)
The Conjuring $2 (MA)
The Darkest Minds $4 (MA)
The Fighter $3 (iTunes)
The First Purge $3 (MA)
The Gambler $3 (Vudu)
The Hunger Games: Mockingjay Pt 2 $3 (Vudu)
The Legend Of Tarzan $3 (MA)
The Lego Batman Movie $3 (MA)
The Magnificent Seven (2016) $3 (Vudu)
The Scorpion King: Quest For Power $3 (MA)
The Shack $3 (iTunes)
The Sisters Brothers $5 (MA)
The Strangers Prey At Night $3 (MA)
Triple 9 $3 (iTunes/ports)
Unsane $5 (MA)
Vice [2018] $4 (MA)
What Men Want $3 (Vudu or iTunes)
X-Men:Dark Phoenix $5 (MA)
📽
$2 HDX
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Chips (MA)
Deadpool (MA)*no iTunes option
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Logan Lucky (MA)
Mission Impossible: Fallout (Vudu HD or iTunes 4k)
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Now You See Me 1 [Extended]
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Tammy [2014] (MA)
The Hangover Part II (MA)
The House [2017] (MA)
The Hunger Games: Mockingjay Part 1 (Vudu)
The Last Stand (Vudu or iTunes)
The Perks Of Being A Wallflower (Vudu or iTunes)
The Spongebob Movie: Sponge Out Of Water (Vudu or iTunes)
Transcendence (MA)
Unforgettable (MA)
War Dogs (MA)
📽
$2 SD
Annie [2014] (MA)
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Don't Breathe (MA)
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Imperium (Vudu)
Insidious: Chapter 2 (MA)
Last Vegas (MA)
Nerve (Vudu)
Orange Is The New Black (Vudu)
Parker (MA)
Proud Mary (MA)
Risen (MA)
Sicario: Day Of The Soldado (MA)
Surf's Up 2: Wave Mania (MA)
The Losers (MA)
Total Recall [2012] (MA)
Zero Dark Thirty (MA)
📽
$1 HD
Magic Mike (MA)
Star Trek: Into Darkness (Vudu)
The Hunger Games $1 (Vudu)
PayPal F&F, FB Pay, Cashapp or Venmo Pm if interested Thanks!
submitted by mthw704 to DigitalCodeSELL [link] [comments]

The strip in fallout new Vegas was disappointing

Okay let me start out by saying I have been playing this game for a few days and I love it; It is my third favorite fallout game between one and two. With that being said the strip is one of the most disappointing things in any fallout game I have ever played. When I originally heard of this game I assumed it was an entire full size fallout map in new Vegas and that sounded awesome but then I heard it still had a world outside it so I assumed new Vegas took up a half to a third of the map with some stuff outside. I was completely disappointed to play the game and realize it is a normal fallout world with a normal sized town as new Vegas with it being called the strip. The place only has a handful of buildings with only a couple usable casinos. I expected a huge futuristic busking city to be new Vegas and it to be something like vault city from fallout 2 where it had lots of inhabitants but was heavily guarded and rules were strict mixed with the crime and corruption of new Reno but it is just a couple of buildings that doesn’t feel like how I imagined it at all.
submitted by Plugshirt to Fallout [link] [comments]

(SELLING) HUGE LIST OF 4K/HD/SD TITLES [VUDU, ITUNES, MA, GP]

Prices are firm
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4K UHD
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The Huntsman: Winter's War $3 (iTunes/ports)
The Purge: Anarchy $3 (iTunes/ports)
War For The Planet Of The Apes $3 (iTunes/ports via foxredeem.com or HD MA)
Why Him $3 (iTunes/ports via foxredeem.com or HD MA)
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42: The Jackie Robinson Story $3 (MA)
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Baggage Claim $4 (MA)
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Diary Of A Wimpy Kid: The Long Haul $4 (MA)
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Dumb & Dumber To $4 (iTunes/ports)
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Rocketman $3 (Vudu HD or iTunes 4k)
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Star Trek [2009] $3 (Vudu)
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Thank You For Your Service $4 (MA)
Texas Chainsaw $3 (Vudu or iTunes)
The Adventures Of Tin Tin $3 (Vudu or iTunes)
The Angriest Man In Brooklyn $3 (Vudu)
The Book Thief $5 (MA)
The Darkest Minds $4 (MA)
The Fighter $3 (Vudu or iTunes)
The First Purge $3 (MA)
The Gambler $3 (Vudu)
The Good Lie $3 (MA)
The House [2017] $3 (MA)
The Lego Batman Movie $3 (MA)
The Magnificent Seven (2016) $3 (Vudu)
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The Strangers Prey At Night $3 (MA)
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War Dogs $3 (MA)
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$2 HDX
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Ballers Season 3 (GP)
Ballers Season 4 (GP)
Focus (MA)
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Hail, Caesar (MA)
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Horrible Bosses (MA)
Kidnap (iTunes/ports)
Live By Night (MA)
Mission Impossible: Fallout (Vudu HD or iTunes 4k)
Mission Impossible: Rogue Nation (Vudu)
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Oblivion (MA)
Oz The Great & Powerful (GP)
Sex And The City: The Movie (MA)
The Hangover Part II (MA)
The Hunger Games: Mockingjay Part 1 (Vudu)
The Last Stand (Vudu or iTunes)
What To Expect When You're Expecting (Vudu)
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Parker (MA)
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PayPal F&F, FB Pay, Cashapp or Venmo Pm if interested Thanks!
submitted by mthw704 to DigitalCodeSELL [link] [comments]

[FNV] The Guide on How to get The Best LOD Possible with mods

[FNV] The Guide on How to get The Best LOD Possible with mods
DISCLAIMER:
This guide has some minor issues. I plan on fully updating it and making a TTW version + a frontier version if needed when the frontier comes out on January 15 (HYPE!).

As of now here's some quick fixes when you get to the Generating Lod section of the guide :

TTW- Don't generate Lod for "Capitalwasteland" in lodgen
NV/TTW- Get xLODGEN and generate terrain lod for both "wastelandnv" and "wastelandnvmini" if using MOREMOJAVE

Now back to the guide....
---------------------------------------------------------------------------------------------------------------------------

Video I posted earlier Showcasing the lod
Ok so this is gonna be a big one. In this post I'll detail two guides, one for base FNV and one for TTW-
[I'll do a TTW guide later because I have a lot of work I should be doing rn and typing out the ttw version would take a bit]
telling you how to completely overhaul your distant LODS and landscape. This will not cover grass mods or landscape overhauls in that sense but It will add new buildings hence more content and for TTW{lies} some optional building revisions to make your wasteland/s seem new. While technically everything is optional I will be tagging mods that are not necessary for your games distances to look just as good as mine (though I highly recommend downloading everything I say if you don't know what you're doing). Now lets begin with base New Vegas. Note: Everything is listed in install order ;)

-Prerequisites (STABILITY):
I have a GTX 1070ti and an 8700k fyi. With ENB I reach 70-80 percent GPU usage and around 20-40% CPU usage max.
Install JIP, Johnny Guitar, NVAC, NVTF, FNV mod limit fix, Heap replacer (Very important for smooth gameplay). If using an Nvidia card disable FNV vsync and use the vsync in Nvidia Control panel (test this as this doesn't increase performance for everyone).
Note on tick fix: If you use ENB disable bUseD3D9Ex. If you use Nevada skies disable bInlineCommonFunctions to remove the clicking sound during storms (this may not be needed anymore so test for yourself) . Finally If you want to play over 60 fps set bAlternateGTCFix=0 and bFPSFix=1.
YOU ARE NOW DONE WITH THE BASIC PERFORMANCE INCREASES. If you really need more fps try installing TTW (it runs better for me for some reason) or try turning down Actor fade/Object fade
-THE LODS
The reason you're here in the first place. Start by installing these mods in This order and do EXACTLY what I say lol

BASE:

  1. Lod Additions and Improvements
  2. Much Needed Lod + NMC Patch if you use NMC/Ojo patch if Prioritizing Ojo (IMPORTANT: Disable both the mod and its patch in your mod manager, not just the esp. We'll activate these later).
  3. Wasteland Flora and Terrain Overhaul: Install the Main file for my look. (You can also install UHQNV Rocks - Roads and Terrain Overhaul in the optional files. I let all my other texture mods overwrite it. That being Nmc, ojo, etc etc)
  4. TCM's Lod overhaul + NMC patch if needed (You still need the NMC patch even if you don't use ojo as TCM uses ojo textures by default. The TCM author is working on his own NMC patch so be on the lookout for that)
  5. Lucky 38 Lod Fix: Fixes that busted ass Lod while inside the Lucky 38
  6. Improved LOD Noise Texture: If you dislike the regular Lod noise. (Optional as I'm personally not using this)
Q: Where's Less horrendous Vicki and Vance Casino?!
A: It's Included in TCM's Lod overhaul :)

-NEW STRUCTURES
For the new buildings and towers showcased In my video next download:
Uncut Wasteland: For the guide you only need the regular version but the NPC version will of course work just fine. Download any patches you may need for other mods and fix conflicts In fnvedit if needed (I personally use outside bets TTW and the outside bets patch for uncut and these do not work together by themselves. This is where things can get tricky and why the TTW guide might take a little longer). THIS AND THE NEXT MOD HAVE THE BIGGEST IMPACT OUT OF THE STRUCTURES SECTION OF THIS GUIDE.
MoreMojave: Adds more Locations to explore around your wasteland. Works with AWOP but I recommend using it as a replacement as its way less op and broken. This is a big one. NOTE: As of now I personally get this missing Lod glitch at this one area (3:44 in my showcase Video). It's a Lod from MoreMojave so If this happens to you and you just can't stand it remove MoreMojave.
Nellis Air Force Base Lightweight Overhaul: Adds more stuff to the barren Nellis air force base. I made this one optional because the LODS don't fully work I've noticed, and it has very op containers (can easily be deleted with FNVedit) but I couldn't leave it out as It's one of my personal favorites as of late. (highly optional)
Jean Overhaul: Adds that beautifully dilapidated casino and courthouse Lod showcased near Jean skydiving in my video. Note that you can't actually enter the buildings it adds atm, they're just for flavor. A must have for me personally (optional)
Nv Animated Zeppelin + NV Bos Zeppelin and their update files or Animated Mojave (Both zeppelin's version): Only pick Animated Zeppelin and Animated Bos zeppelin if you're not interested in the other features Animated Mojave adds or you don't know how to remove certain features yourself. (optional)
Camp McCarren Animated Monorail (Use the AAM version if using Animated Mojave from the previous mod): Well... it adds an animated monorail... kind of self explanatory (optional... but come on, you know you need it)
Ultra-Luxe Fountain Expanded: Very simple mod to make the ultra lux fountain more fancy like. (optional)
NV Animated Neon Pole Dancer for Gomorrah: For all the perverts reading this like me ;). (optional)
Lucky 38 E3 Lights Restored or The Mogul Mausoleum - A Lucky 38 Overhaul. The former simply adds meshes so will be more compatible with things if you want to be extra safe. The latter is more performance heavy While inside of the lucky 38 as it also edits the interior which is kind of beyond the scope of this guide. (optional)
----------|
Q: What about Primm overhaul, the many goodsprings overhauls, Novac overhauls, Nipton, etc etc
A: First reason being performance and stability. Some of those beloved overhauls add too many things to tiny areas and will cause fps issues for most people. Second, I want this guide to be as compatibility friendly while still looking amazing so I only overhauled tiny areas that rarely see use by other mods (Jean/Nellis). Third, I just don't like those mods. Goodsprings is iconic to me, novac is iconic, nipton, etc etc. I like how they look in the base game. If you want you can add those mods though. The Lod generating process will be the same in the end but make sure you go to the locations and double check that generated Lod is working properly.
-GENERATING LOD:
At this point you should have all the appropriate ESP's and mods with Much Needed LOD disabled in both your right and left windows (mo2). Not sure how the interface in vortex looks but just disable the whole mod basically. No esp or anything.
NOTE: I'm not gonna go in depth on installing lodgen you'll have to do that yourself. A thread that might help: How to install fnvlodgen with mod manager?(noob question sorry) : fnv (reddit.com)
--------------------|
(IN MO2 ADD THIS ARGUMENT TO YOUR LODGEN pointing to the directory of a newly created LOD Output folder for your LODS to go in).
(Vortex users) If you use vortex I'm actually not sure what you'd do. You'll sadly have to look up how to create a Lod output folder for vortex.
Example for Mo2 Users:
-o:"C:\ExampleFolder\Mo2\mods\LOD Output"


Picture Example

-Now Run Lodgen through your mod manager.
Make sure you Set your alias to 8192 by 8192. Leave the compression settings at whatever they default to for you. Don't generate tree Lod or terrain Lod if you have the option.
-For the first run ONLY SELECT NVDLC01BigMT. Hit Generate (REMINDER: DONT HAVE MUCH NEEDED LOD INSTALLED OR ACTIVATED IN ANY WAY)

https://preview.redd.it/tlk7vw7kr8461.png?width=1542&format=png&auto=webp&s=532be431e166c5b40da73948e11ece4fe0eef0e9
After that Finishes generating You can close Lodgen.
----------|
-THE REST:
Now enable the Much Needed Lod mod and esp (Make sure it's placed below The Lod additions esp). Also if for some reason Flora Overhaul is below these two esp's put it above it (Place Flora Overhaul Below Both Load Additions and Much needed Lod)

-Open up Lodgen again and Generate everything For your Mojave wasteland EXCEPT for NVDLC01BgMT.
NOTE: We do this because Much needed Lod Doesn't work well in old world blues apparently. I actually haven't tested myself but I do know when I have much needed LOD installed during the generation process on BigMT I always Get error messages :(

After that's finished tick you LOD Output mod and have it overwrite everything. Most of you should be all set (IF YOU HAVE ANY PROBLEMS TELL ME AS I WAS VERY TIRED WHILE I TYPED THIS AND MAY HAVE MADE A MISTAKE SOMEWHERE... I don't think I did though)
----------|
-OPTIONAL INI TWEAKS FOR EVEN BETTER LODS:
Add these Lines to your FalloutCustom.ini:

[Display]
fEyeEnvMapLOD2=2000.0000
fEyeEnvMapLOD1=1500.0000
fEnvMapLOD2=3000.0000
fEnvMapLOD1=2500.0000

[LOD]
fLODLandDropAmount=550.0000
fLodDistance=1800.0000

[TerrainManager]
fBlockLoadDistance=200000.0
fDefaultBlockLoadDistanceLow=90000.0
fLowBlockLoadDistanceLow=45000.0
fHighBlockLoadDistanceLow=90000.0
fDefaultTreeLoadDistance=35000.0
fLowTreeLoadDistance=20000.0
fHighTreeLoadDistance=80000.0

Q: What this does?
A: This will Increase the distance at which Lod loads into the world a bit more than the max values. It wont effect timing but it MAY effect performance. I noticed maybe a 1-2 fps drop but I have a very well optimized game with good specs to boot. Test this yourself :)
submitted by Defiant-Savings3062 to FalloutMods [link] [comments]

Is fallout new vegas one of the better fallout games?

I like nearly all the fallout games (apart from 76 that mess can burn) but I’ve only got small childhood memories of me running around a casino shooting robots and hearing sex noises and my brother coming back to reload a previous save but I really want to olay new vegas. Should I expect it to be good or bad?
submitted by Gay-antisocial to Fallout [link] [comments]

I just really love the Fallout Universe.

High all! I really recently fell in love with the Fallout Universe, with all its complexities and unique stories. In particular, I very much enjoy the subjectivity of interpretations of the games and their outcomes, and I wanted to create my own personal contribution by writing a story specifically set after the Second Battle of Hoover Dam. The Courier is referenced once in passing and there's no mention of a next of kin for the Courier. The story is completely original with entirely unique characters that I've made and it takes place after a non-specific timeline in which Mr House wins the fight for the Mojave Desert. I wanted to share some of my work with my fellow Fallout fans and see what you think. I sincerely hope you enjoy it.
Beginning:
After the guns fell silent during the Second Battle of Hoover Dam, the world was forever changed. Mr House’s City State of New Vegas gained full sovereignty and control over the Mojave Desert, and his Securitron Army pushed the exhausted NCR and broken Legion out. In the following years, Mr House rapidly expanded the city of New Vegas, and reignited the production of old Pre-War Technology automobiles, bus lines, and a high speed train line appeared. The Strip itself expanded beyond the Three Families; Strip clubs, pubs, casinos, all you can eat buffets filling the area, with some residential apartments and houses now beginning to be sold to the highest bidder, just as it was in the old world.
The expanded city of Vegas outside the Strip itself however is a slum, crime, inequality, and denigration is all but abundant, and unrest is growing. Following the removal of President Kimball, his Vice President Donald Watson took over and inherited a State in crisis. Faith in the government had rapidly deteriorated, and the economy of the NCR began to suffer as many relocated to the Strip to live a life of luxury and excess. The NCR is now a shadow of its former self, with Military Police now required to keep order on the streets of its towns and cities. The poverty level is rising. In the East, Caesar’s Legion too is changing, and not for the better. With the Western Campaign a failure by all accounts, resources dwindling, questions about the strength of their Leader Caesar are cropping up in the minds of those closest to him.
By 2295, the pieces had fallen into place. The fate of these States and the people who uphold them is uncertain. One thing is for sure. Whatever happens, the Wasteland will be changed unlike it has ever been before.
‘I appreciate your respectful and restrained response to my contact. It is a pleasure to interact with the less agitated members of your State.’
Aminta barely heard Mr House, and instead stared out the windows of the Lucky 38. The skyline of the Strip extended seemingly forever, pushing away the surrounding darkness with neon light. Just beyond the city outskirts, the silhouette of Mr House’s newly created Launch Pad. It was one of five, and she could just see the other four, each slightly further away from the city than the last. She scrutinised them, and was struck by the boundless possibilities of such technology; the opportunities provided. How exciting it would be! Mr House’s voice then cracked her thoughts and brought back to the present. She listened, without comment.
‘Roughly 18 hours ago, a team of five extraordinarily skilled individuals ascended Hoover Dam from the base of the structure,’ The ostentatiously large screen in which Mr House’s face sat suddenly changed to show grainy footage. ‘This was captured by one of our cameras on the perimeter of the dam. I apologise for the bad quality, it has been surprisingly difficult obtaining improved camera lenses, and As you can see, they used some kind of Grapnel Launcher and ascended via the rope.’
On the screen, it was possible to just make out five distinct figures at the base of the dam. They were clearly dressed in dark clothing, though the quality was too poor and the camera was too far away to make out any of the fine details of the material. Aminta scrutinised the footage, watching intently as the five figures used an oblong object, reminiscent of a hunting rifle to fire a rope, or cord up the side of the dam; high enough to catch the top. The operator of the device then disconnected it from the gun, and pressed it into the ground. It appeared to stick. They then ascended the rope. The camera feed then cut to show three of the attackers subdue and restrain two security guards. Due to the light, it was clear that the clothing the criminals were wearing was Recon Armor, though there were no insignia or identifiable characteristics. The two men were then held down by two and clubbed across the face by the third member with the butt of a 10mm pistol. He then turned to the computer and retrieved something from his pocket. Then the screen went black.
‘At this point, at roughly 1:27 am a Trojan was fitted onto the system. It temporarily disabled all the security cameras in the sector. It was one of the strongest Trojans I’ve ever come across, but I was able to get the system back up and running within 15 minutes. Unfortunately we cannot recover any footage from the corrupted data files that detail how the robbers escaped. I hope you can understand why I decided to contact you.’
Aminta pondered to herself. Why would Mr House, a man who controlled Rockets and owned and governed an entire city and it’s enterprises, would need to contact the New California Republic for assistance in a robbery? From where they were standing, he appeared to be in a position any high ranking NCR official would kill for. She didn’t say anything. There had to be more to this meeting than what Mr House was implying. She looked to her left, trying to be casual. Sitting next to her with an overexaggerated grave look on his face was Political Officer Neville Dawson, and next to him was Dennis Crocker, former Ambassador to the Strip. They too were quiet, their faces frustratingly hiding what they were thinking. Not sure where to look, Aminta turned back to the screen Mr House’s caricature face was on. She had to say something.
‘Mr House, why exactly do you think these people targeted Hoover Dam? There are many casinos and places full of money on the New Vegas Strip. Is there anything of massive value at Hoover Dam?’
‘Well Chief Aminta Marr, no, ostensibly speaking, there is nothing there of real value to anyone, unless they have the ability to take and control the Dam and source it’s hydraulic generated electricity,’
‘Then why would someone do this?’ Aminta said curtly. She tensed up, not meaning to sound dismissive.
‘Well Aminta, they did take one thing from what we've deduced,’ Mr House said, appearing to ignore her tone.
‘And what was that Mr House?’ Neville cut in. He was leaning forward, hands clasped tightly together. He was trying - and failing - to ease the tension in the room.
‘Well, before I contacted you Neville, and to answer your question Aminta, I ran through my storage records from 2285 to the present. I had Mr Harvey Shwarze, my ‘Representative in Government’ review them in paper form in our archives. Three things - completely inconsequential things mind you, were missing. Three Platinum Chips.’
Three Platinum Chips?’ Neville said concertedly, as if he knew exactly what Mr House was talking about.
‘That’s right. It’s a data storage device, well it was a data storage device. Designed by me before the Great War of 2077. Perhaps once upon a time this would’ve been valuable to somebody, but after the Second Battle of Hoover Dam I had access to all kinds of ruined facilities all over the Mojave to reform to working order. I began reprinting hundreds of Platinum Chips which were variations of the original Platinum Chip. They continuously upgrade and encrypt my software to prevent any outside programmers from accessing my highly sensitive data. I have no idea what a group of hooligans would want with three. I can easily replace them, and since they’re only usable on my systems, well they would simply be useless.’
‘Perhaps they wanted to sell them,’ Aminta proposed. It wasn’t impossible, she thought. People pay top dollar for things with perceived value, isn’t that the cardinal rule of the Strip?
‘To whom?’ Mr House replied. ‘The point still stands. Nobody has any use for them but me.’
‘Well, perhaps they thought they were valuable.’ Dennis remarked.
‘In any case, they will soon learn they are not valuable.’
‘If you have no problems with this Mr House,’ Aminta cut in. ‘Why do you need us here? The NCR has its own problems, big problems, and from where we’re standing, you seem to have everything under control.’
‘That’s precisely the issue!’ Mr House exclaimed. ‘The very fact they managed to steal anything from me at all is deeply disconcerting! I spent days and nights running statistical simulations for all possible scenarios in and formulated the best plans for countering every scenario I came across!’
‘I guess my point is, I do not understand, in any capacity, why you, YOU of all people would need to call us for assistance in a matter that you - whether intentional or not - have spent the last fives minutes telling us it isn’t an issue.’
The room fell quiet. Aminta pulled her hands back from the table and into her lap, and looked down at them, pretending to be occupied analysing them. She had exposed the true, unspoken meaning of this meeting, and they all knew it. She bit her lip. Dennis wiped the sweat off his face. Neville breathed in deeply, as though he was going to speak. But Mr House did first.
‘As I understand it, the NCR has fallen on hard times since the Second Battle of Hoover Dam. My Lieutenant after the battle was admittedly curt in regards to handling our relations, and since then it seems your economy is really struggling with extremely poor unemployment and satisfaction levels,’ Mr House paused.
Neville looked at Aminta with a look of understanding, and regret but he didn’t say anything. Mr House was right. Of course he was right.
‘It just so happens that while it may look from the outset I’m doing well, with the occasional launch of one of my experimental rockets, crime in Greater New Vegas is extraordinarily high. To be clear, the Strip is not, but the extended city state with the newly constructed buildings - those areas are. I want to make a proposition for the mutual benefit of the NCR, and New Vegas. Neville, think carefully about what I’m about to say.’
Neville spoke up. ‘Alright, I’m all ears.’
‘Dennis Crocker here can once again become the Ambassador to the Strip, and the NCR can once again have an Embassy. I will also give the NCR access to some of my technologies to help your state re-stabilize after everything that’s happened. In return however, I would like Aminta here, who is your Chief and Commander of both your military and normal police forces, to assist my Securitrons in patrolling Outer Vegas. Securitrons don’t make the best police, and security guards are in short supply and are not equipped, in any sense, to be police. I also would like your help in tracking down the culprits of this robbery; that being an extension of the aforementioned policing stipulation. Such a breach of security cannot happen again. Neville Dawson, I’m willing to sign a treaty pertaining to these terms, or any terms the NCR may propose, unless of course it does mutually benefit both states.’
Aminta felt her twang strike her deep in her heart. For years, the NCR Police Force had been absorbed into the Military Police Unit, and they could barely contain black market dealings of Chems and military grade weaponry on the streets of NCR’s cities. They did not have the resources or power Mr House seemed to think they did. For nearly 3 years straight she had been bombarded with evidence of killings by her own subordinates, illegal incarcerations, and illicit behavior between colleagues within her own chain of command, with no power to rehabilitate or prosecute those involved. Meanwhile, those that had the money to escape fled to New Vegas, desperate to find a life of comfort. It was possible that through re-establishing trade and mutual respect with Mr House, they could rebuild the NCR’s respectability on the international and internal level. She found herself hoping the treaty would be signed.
‘This... is a huge proposition. I hope you can understand the overwhelming nature of what you’re telling us, it’ll take a bit for us to come to a conclusion.’ Neville exhaled, as though he had been holding it for the last minute.
‘I understand.’ Mr House responded.
‘Maybe I ask,’ Donnie piped up. ‘What specific kinds of technology will you provide to the NCR?’
Mr House ran down a checklist. ‘Vehicles. Remade pre-war cars. Excavation machines. Cement mixers. Would provide jobs and improve your infrastructure in the process, whilst also giving me business and improving the situation here. Mutually beneficial for both sides.’
‘I see.’
Aminta struggled to contain her happiness. She had become a police officer to enforce safety and protect those who abide by the law. This was a way back to such operations, in which she could help those in need, rather than sit idly while their situation worsened.
‘I’ll also be willing to give 10% of the electricity produced by Hoover Dam to the NCR. It produces more than I need.’ Mr House offered.
Dennis shifted his weight, and opened his mouth. It was a second before anything came out.
‘15% would be great, if possible.’
‘Done.’ Mr House concluded.
‘Well, we’ll definitely have to confer this back to President Watson. As previously said by Mr Dawson, this is a huge offer.’
‘I understand. Aminta, I can only hope you also support this.’
Aminta smiled. ‘I am willing to establish a NCR Police Force here in New Vegas, and assist in establishing prosperity and stability, for the benefit of both states.’
‘Excellent. I’ll arrange for a Taxi to take you back to the border.’
*****
Nobody said a word in the ride in the elevator down to the entrance of the Lucky 38. There was a perpetual sense of being watched, and listened to, and Aminta supposed they probably were. She sensed from the stiffness of Donnie and Neville’s postures they felt the same way. As the three left through the ground level of the building, the desolate casino indicated a time long past, preserved in pristine condition yet uncannily lifeless; inhabited only by robots. Aminta felt a shiver flow throughout her body, prompting her to hurry outside.
Upon exiting, Aminta was greeted by the fantastic lighting she had seen from the Lucky 38. Buildings stretched high into the now night sky, perpetually lit up and calling for you to spend a few short hours in their luxurious suites and lose all the money you have without knowing it. She had visited the Strip a couple of times before the Second Battle of Hoover Dam. Back then, whilst still grand, its exterior walls felt cobbled-together, layered pieces of steel to preserve what glory the pre-war days had. Now, the Strip felt open, almost a complete return to complete pre-war glory, though there was no way of her knowing what such a time looked like. Polished, beetle like cars with extravagant interwoven pieces of silver and gold making up their hubcaps cluttered the road, filled with nicely dressed young women chattering incessantly.
Boys, ranging from teenagers to old men stumbled around, drunk and happy, their legs falling beneath them as though they were wet noodles. To the left, the Ultra Luxe Casino hotel stood at the far end of the street, intoxicatingly ostentatious and alluring for any hoping to climb the social ladder, despite the many rumors of cannibalism attempting to tarnish the brand. The fountain outside the front sprayed sparkling water into the night air which caught the light of the strip and reflected it like the jewels the building it was in front of was embroidered in. However, Aminta was not taken by the hotel, and watched two NCR troopers, still in their military uniforms be forced to dance in front of a crowd of onlookers. They were pushed and shoved as they struggled to dance, their arms and legs barely keeping to any rhythm as they fell to the ground, vomiting a putrid yellow substance onto the asphalt. She looked away in disgust and embarrassment for the two men.
A man in an expensive looking suit and bowtie greeted the three. Behind him stood a long polished black car.
‘Shall I take you to the crossing point?’
‘Yes.’ Donnie answered. Aminta and Neville followed his lead. He had more experience on the Strip than the majority of the tourists around them. She started the car once they were all inside, the engine barely kicking as it began to drive. Aminta marvelled at its power, it’s sleekness, at the strength and confidence of its movement and the luxury of it’s exotic wood plated interior.
The chauffeur drove to the large South Gate of the Strip, passing multitudinous buildings of similar grandeur and spectacle, all the same though uniquely different, until they all blurred into one mix of different colours and moving forms. The chauffeur leaned out of the side window, showed an identification pass to a Securitron, and the gate opened. Aminta’s car was the only car that left. As the gate closed, the car picked up speed and tore through the rest of Vegas.
Immediately outside the Strip, the buildings were noticeably more dilapidated. Aminta watched as the varied prosperity of the Strip curtailed rapidly into a mess of buildings, barely recognisable as residential or industrial, though they were unmistakably new creations. She almost didn’t notice it at first, but they were all the same. Row after row of buildings with the same geometric exterior, though placed at odd angles to each other, as if a child had been playing with them and haphazardly threw them into where they now stood. As the car moved further and further away from the Strip, lights in these buildings became scarce, and the brickwork became exposed to reveal pipelines and shreds of electrical appliances, some still spitting sparks. When the light of the Strip was nothing more than a flicker of light on the night horizon, the copied buildings were replaced with houses, roofs sagging, walls crumbling. As the car zipped passed, Aminta caught wisps of figures; people moving about the ruins and the darkness like ghosts, until they passed the last house, and all that could be seen was the night sky and desert shrubbery.
submitted by Professional_Panda_5 to Fallout [link] [comments]

This game is a masterpiece. (long post)

I love this game so much. I have been paying for this game for 5-7 years and my opinion has never changed. Everything is just so good. I am not going to put a section about side quests because I cover a few side quests in a few sections. I will briefly cover the main parts of the base game. ( maybe I will make a post covering the amazing DLC) SPOILERS AHEAD. I apologize in advance for tangents, grammatical and spelling issues.
TLDR at the bottom
START/TUTORIAL
The way NV starts is a pretty good. It teaches you about the aspects of the game in the small town of Goodsprings. In "Ghost Town Gunfight", the game teaches you about skill checks. To convince Chet to help you pass a barter check, to convince Easy Pete, you pass an explosive check, Trudy requires a speech check, and Doc Mitchell requires a medicine check if you choose to do "Run Goodsprings Run". It also teaches you about the reputation with the two quests I just mentioned. If you help the Powder Gangers, they will like you, at the cost of wiping out Goodsprings, and if you choose to help the town, the Powder Gang hates you, but Goodsprings likes you.

MORALITY
Morality is not black and white in NV for the most part. For example, in the quest "The White Wash", you are asked to investigate the case of NCR Corporal White, a soldier who went missing. You face a dilemma at the end when you find out that a Follower Of The Apocalypse is taking water from the NCR to give to the people of Westside who really need it. He tells you that he killed White to hide the secret about the water, and he feels bad about it. So you have to choose what you think is the best option, do you (A) tell the NCR that their water is being stolen so they can use it, or (B) do you keep the secret at the cost of some NCR working peoples livelihoods? There is no clear good or clear bad, it's all grey. Of course there are some obviously evil people in NV like the Fiends, especially Cook-Cook. But there is a lot, and I mean a LOT of grey.

MINOR FACTIONS
The minor factions are really great in NV. You obviously have the Brotherhood of Steel, the tech hoarders themselves. But there are also other small factions, like the Followers of The Apocalypse. They are a group of scientists and doctors whose purpose is to help people (I believe they debuted in the original Fallout. Can't remember if it was the first or second one.) You also have the Great Khans, a group of nomads who are modeled after the Mongolians. They raid, take chems, sell chems, and kill anyone who gets in their way. But as I said earlier, the morality is not black and white. The Khans hate the NCR because of the Bitter Springs Massacre, an incident in which the NCR slaughtered Khan women, elders, and children. There is also the Boomers. The Boomers are a group of former vault dwellers who stay at Nellis Airforce base and shoot at any outsiders. This is because they do not trust them, but you can help them to prove that outsiders are not as bad as they think. The last minor factions I will cover are the Families of the Strip. The Omertas are an old school mafia inspired group that run the Gomorrah casino. They have shady business that ranges from abusing the prostitutes to killing everyone in the Strip for Caesar's Legion. The White Gloves are a society of people who see themselves as above everyone else in class. They run the Ultra Luxe casino. But there are a handful in the society who want to bring back their old tribal tradition of cannibalism. The Chairmen run the Tops casino and they are the "coolest" family. They use old school slang and are the most laid back family.

Companions
The companions are great. Although I want to cover every single detail about every companion, I will limit myself to brief explanations on my 2 favorite companions (I love the other but do not have the time to cover them) and why I like them.
I will cover Arcade Gannon first. I love Arcade so much as a character. He is a Follower of The Apocolypse and he has an interesting origin and great writing. He has an intense hatred for Caesar's Legion. You trigger his personal quest by siding with anyone but the Legion (and maybe House. I have never tried siding with House while Arcade was in my company). He pulls you aside at certain places and, depending on how you reply, makes him like, or dislike you more. When you reach max affinity, he pulls you aside and reveals his story. He was born in the Enclave and he wants you to reunite the remnants that he knows to fight against the Legion at Hoover Dam. You can tell Arcade to stay in Freeside as a doctor to help people in the aftermath of the battle or you can tell him to fight with the remnants. If you tell him to stay in Freeside, he will give you his fathers Enclave tesla armor. If you tell him to fight, he will wear the armor at the battle for the dam. You will be rewarded with power armor training and remnants power armor. This will affect (effect?) his fate in the ending slides.
The other companion I will cover is Boone. He is former NCR First Recon sniper who participated in the Bitter Springs Massacre that I mentioned earlier. You meet him in Novac and he asks you to find the person who sold his wife into slavery. You can either find who did it or you can make him kill a random person of your choice. By doing things he like and asking him about his past, Boone will open up about the Massacre and you can take him to Bitter Springs. After killing Many Legion bois, you can tell Boone to let go of the past and he will finally move on, or you can tell him to become vengeful and more aggressive. This will affect(effect?) his fate in the ending slides.

MAIN QUEST LINE SUMMARY
To keep this very short, the main plot is to decide who should win the second battle for the Hoover Dam. Your choices are the NCR, Caesar's Legion, Mr. House, an independent Vegas with the help of Yes Man.

THE NCR
The New California Republic is a, well, a republic whose goal is to recreate the government of the old world, like the U.S government. It is a bureaucracy and has the positives and negatives of one. The characters in the NCR are diverse and very well written. Like how Colonel Hsu is a sensible and calm man who can resolve violent situations, as seen in the "Kings Gambit" quest where if you go to Hsu, he offers Freeside extra food and water to stop the violence. But in the same quest, you can tell Colonel Moore about the Freeside situation. Moore is a no nonsense lady who will not hesitate to fight violence with violence, which is what happens if you tell her about the Freeside situation. She sends a squad of soldiers and you to the Kings school to give the King an ultimatum. In conclusion, the NCR is an army that wishes to use the governing methods of old world America. But they also have the flaws of that system, like corruption.

CAESAR'S LEGION
Caesar's Legion is more than a faux Roman Empire. Caesar is a man who is educated on the old world, on old world government and was even an NCR citizen and Follower of The Apocolypse. Caesar thinks that the best way to lead is through dictator control. He tells you this when you ask him about President Aaron Kimball. He says that democracy slows down progress. He actually has an amount of respect for Kimball. The Legion is made up of 86 tribes that Caesar has conquered. These tribals are stripped of their identity and are indoctrinated into essentially worshipping Caesar as a living deity, as Arcade Gannon said. The legion does not believe in modern medicine. They only use "natural" sources of healing like powder. Which is not great when (plot twist) you find out about Caesar's brain tumor. Lets talk about how women are used in the Legion. Woman are used as slaves and mates for the men. When tribes are conquered, the women are forced into slavery, while the boys and young men are made into Legion soldiers. The Legion see's women as less than men. The men are trained to fear their leaders rather than their enemies, because if they fail, they are killed, like what Caesar attempted to do to Joshua Graham when the Legion lost the First Battle for Hoover Dam. The Legate Lanius, who probably has the best voice in the game, is a figure of fear. He kills anyone that gets in his way and has been a full member of the Legion since he was a child. Caesar says that Lanius has no care for the men of the legion. In conclusion, the Legion is a slaver group that is led by an educated warlord who has interesting philosophies.

MR. HOUSE
Robert Edwin House is the founder of RobCo, the company responsible for many of creations in Fallout including the Pip Boy. He predicted the Great War and prepared to survive it, through weird means. The platinum Chip was running late for delivery while the Great War started, so House did not get it. House is very interesting. He is very smart, yet makes very risky gambles, like trusting you (a stranger) in not destroying his secret army of robots. He single handedly saved Vegas from the war and built it up again. He wants you to help him fulfill his wishes for the future. He thinks he deserves the Dam because of what he can do for Vegas. His plan is to remove the Legion and lower the influence of the NCR in the Mojave so that he can bring back the glory of pre war Las Vegas. As another redditor said on the fallout subreddit, House seems to be the only one with long term plans for the future, whether they are good or bad is your opinion. In conclusion, Mr. House is an ambitious man with ambitious plans for Vegas and the Mojave. He is very confident in himself and his ability to predict the outcome of situations.


YES MAN/ INDEPENDANCE
This is going to be the shortest description. Benny had help reprogramming a securitron to help with anything, most notably taking over Vegas. You choose what factions you like and which ones you do not like and you kick both the Legion and the NCR out of the Mojave wasteland to establish independence.
FREEDOM AND DETAIL
This game is a game where you have complete freedom. You don't like Caesar, go ahead and kill him. There's no quest to do it, but you can still do it. You can kill anyone you want and you can make many decisions that impact the world. If you allow the NCR train to blow up, or if you do it yourself with the Legion, people will talk about it. I made a post showing Legate Lanius's reaction to you confronting him while wearing Legion faction armor. Obsidian has done such an amazing job putting so much detail in this game. Another example of detail is wiping out Camp Forlorn Hope. The NCR will talk about that if you do it then talk to the troopers. There are more examples of this that you will see during your own gameplay.

THE WORLD

The games world is so good. The world is great, especially from a 2010 game. The locations are great. The unmarked spots like the Sarsaparilla sign where the Lonesome Drifter is are pretty cool. The spot where you find a dead person with remnants power armor is a pleasant surprise if you just find while exploring. I also feel very immersed in the world when I'm just walking around and see a legion patrolling or NCR patrolling.
SOURCES
https://www.reddit.com/Fallout/comments/3izps8/lets_talk_about_why_mr_house_is_the_best_option/
https://fallout.fandom.com/wiki/Caesar
https://www.reddit.com/falloutnewvegas/comments/klc6ff/in_my_near_57_years_of_playing_this_game_this_is/
A few Oxhorn videos

TLDR: I love Fallout: New Vegas.
submitted by thepenismonke to falloutnewvegas [link] [comments]

My Strip is almost completely empty

To add insult to injury, the already barren Strip is almost entirely empty for me and I'm not sure why.
I have noticed that ever since I killed house, all three of the Strip zones have been very ghostly.
The Strip is only populated with NCR MPs, Securitrons, Mr Holdout and the clerks on the second zone.
The only hint of civilian presence are two traveller NPCs at the final zone and the odd gambler in the casinos themselves.
Is this a bug or a F E A T U R E, because I remember the Strip having a bit more life to it when I arrived.
Mod list:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a Functional Post Game Ending.esm
11 b TLD_Travelers.esm
12 c Unofficial Patch NVSE.esp
13 d Cheaper Repair Vendors 50%.esp
14 e Gun Runners' Arsenal Merged.esp
15 f outsidebets.esp
16 10 Lucky38Cooking.esp
17 11 The Mod Configuration Menu.esp
18 12 dressup.esp
19 13 DLCCompanions_1_3.esp
20 14 StealthSuitHelm_F3.esp
21 15 StealthSuitHelm_NV.esp
22 16 NewVegasExtendedMapMarkers.esp

I used to have Outside Bets, which I considered to be the culprit. Nothing changed after removing it though.
All help is appreciated.
submitted by PCPooPooRace_JK to fnv [link] [comments]

[Help] [FNV] Need help, Super Mutants and Nightkin don't have voices, except for Marcus.

The Super Mutants in Jacobstown and the Nightkin at the REPCONN test sight don't have voices. Their mouths don't move, but they do have subtitles. I can't find anything online about this bug, anyone have any ideas? Here's my modlist:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Functional Post Game Ending.esm
MoreMojave.esm
Tales from the Burning Sands.esm
SaxxonsQuestPack.esm
Cyberware.esm
SomeguySeries.esm
Weapons.of.the.New.Millenia.esm
DragsVGUArmorBase.esm
WMVM.esm
SpeedyResources.esm
SCAV.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
JIP Improved Recipe Menu.esp
Simple DLC Delay.esp
Vanilla UI Plus.esp
F4 Survival Damage.esp
Economy Rebalance.esp
Follower Tweaks.esp
Real Recoil.esp
Quickthrow.esp
JustAssortedMods.esp
Universal Item Sorter.esp
Cyberware OWB.esp
Cyberware-Quickthrow Patch.esp
Uncut Wasteland.esp
WarTrash.esp
DoWeNotBleed.esp
jsawyer.esp
Little More Lamplight.esp
YUP - JSawyer Patch.esp
UPNVSE- JSawyer Patch.esp
Weapons.of.the.New.Millenia.Store.esp
CourierCacheWSE.esp
Wild Wasteland Integration.esp
The Weapon Mod Menu.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
ADAM - Trooper Gloves.esp
Leather backpack - rus.esp
LeatherBackpack - eng.esp
1nivVSLArmors.esp
MTB.esp
NevadaSkies.esp
TheREPCONNBlues.esp
The REPCONN Blues Tweaks.esp
NVHomestedCompanionEdit.esp
FO3WeaponsRestoration.esp
ADAM Complete.esp
ADAM - MAIN.esp
ADAM - NCR Patrol Armor.esp
ADAM - Nemesis Armor Pack.esp
NewVegasBounties.esp
Russell.esp
Follower Formula Redone.esp
GRA Scavenger Hunt Unbalanced.esp
GRA Relocated - YUP Patch.esp
MoreMojave - NVBI Patch.esp
Drags20ArmorPack.esp
ADAM - Rangers on Patrol.esp
Courier's Stash Scattered.esp
w44Satchels - Full.esp
Functional Post Game Ending - YUP Patch.esp
Gunslinger.esp
DragsModernGunslinger.esp
Tailor Maid - NV.esp
ADAM - Outcast Ranger Armor.esp
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
Geonox_Riot_Armor.esp
Drags20ArmorPackNoInteriors.esp
UpdatedScavengerRadiationSuit.esp
RoadFighterArmorEN.esp
CasinoBankMoney.esp
CasinoHeistPack.esp
Wasteland Soldier - NV Edition.esp
Combat Leather Jacket.esp
Classic Leather Armor MkI MkII.esp
JIP Companions Command & Control.esp
FNVLODGen.esp
tmzLODadditions.esp
MuchNeededLOD.esp
Edit: Lilly also doesn't have a voice. I've tried validating my files through steam, but that didn't fix it either.
Edit: Starting a new save didn't fix it so I assume it has to be a problem with one of my mods. Idk which one could be effecting Super Mutants specifically though.
submitted by Reapingday15 to FalloutMods [link] [comments]

(SELLING) BIG LIST OF CHEAP 4K/HD/SD MOVIES [VUDU/MA/ITUNES/GP] PLENTY OF $2 TITLES

Prices are firm.
📽
4K UHD
Aladdin [animated] $5 (iTunes/ports + 150 points)
Alien Covenant $3 (iTunes/ports via foxredeem.com or HD MA)
Daddy's Home 2 $2 (iTunes)
Divergent $2 (iTunes)
Dracula: Untold $4 (iTunes/ports)
Fast & Furious 6 [Extended] $3 (iTunes/ports)
Hidden Figures $3 (iTunes/ports via foxredeem.com or HD MA)
Independence Day: Resurgence $3 (iTunes/ports via foxredeem.com or HD MA)
Joy $3 (iTunes/ports via foxredeem.com or HD MA)
Miss Peregrine's Home For Peculiar Children $3 (iTunes/ports via foxredeem.com or HD MA)
San Andreas $5 (MA)
The Divergent Series: Allegiant $3 (iTunes)
The Huntsman: Winter's War $3 (iTunes/ports)
The Purge: Anarchy $3 (iTunes/ports)
War For The Planet Of The Apes $3 (iTunes/ports via foxredeem.com or HD MA)
Why Him $3 (iTunes/ports via foxredeem.com or HD MA)
📽
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12 Rounds 2: Reloaded $3 (MA)
300: Rise Of An Empire (MA)
Baggage Claim $4 (MA)
Ballers Season 3 $4 (Vudu or iTunes)
Barbie: Spy Squad $3 (MA)
Before I Go To Sleep $5 (MA)
Bullet To The Head $3 (MA)
Casino Royale $3 (Vudu)
Columbiana [Unrated] $4 (MA)
Broken City $4 (MA)
Diary Of A Wimpy Kid 1 $4 (MA)
Diary Of A Wimpy Kid: The Long Haul $4 (MA)
Disneynature: Born In China $4 (MA+points)
Django Unchained $3 (Vudu)
Doom Annihilation $4 (MA)
Get A Job $3 (Vudu)
Getaway $3 (MA)
Green Lantern + Emerald Knights $4 (MA)
Hitman Unrated + Hitman: Agent 47 $8 (MA)
Honey 3: Dare To Dance $4 (MA)
Hugo $3 (Vudu or iTunes)
Isn't It Romantic $3 (MA)
Jersey Boys $3 (MA)
Justin Bieber's: Believe $3 (iTunes/ports)
Keanu $3 (MA)
Last Vegas $4 (MA)
Legend Of The Guardians: The Owls Of Ga'Hoole $4 (MA)
Mamma Mia! Here We Go Again $3 (MA)
Maze Runner: The Death Cure $4 (MA)
Me Before You $5 (MA)
Mechanic: Resurrection $3 (Vudu HD or iTunes 4k)
Midnight Special $4 (MA)
Parker $4 (MA)
Pet Sematary [2019] $3 (Vudu HD or iTunes 4k)
Pompeii $4 (MA)
Pulp Fiction $4 (Vudu)
Resident Evil: Damnation $5 (MA)
Ride Along 2 $3 (iTunes/ports)
Rob Zombie Trilogy $5 (Vudu)
Robocop [2014] $3 (Vudu)
Rocketman $3 (Vudu HD or iTunes 4k)
Run The Race $5 (MA)
Show Dogs $4 (MA)
Speed Racer $5 (MA)
Spiderman [2002] $3 (MA)
St. Vincent $3 (Vudu)
Stalingrad $5 (MA)
Star Trek [2009] $3 (Vudu)
Storks $3 (MA)
Thank You For Your Service $4 (MA)
Texas Chainsaw $3 (Vudu or iTunes)
The Adventures Of Tin Tin $3 (Vudu or iTunes)
The Angriest Man In Brooklyn $3 (Vudu)
The Book Thief $5 (MA)
The Breakfast Club $3 (iTunes/ports)
The Conjuring $2 (MA)
The Darkest Minds $4 (MA)
The Fighter $3 (Vudu or iTunes)
The First Purge $3 (MA)
The Gambler $3 (Vudu)
The Good Lie $3 (MA)
The House [2017] $3 (MA)
The Hunger Games: Mockingjay Pt 2 $3 (Vudu)
The Lego Batman Movie $3 (MA)
The Magnificent Seven (2016) $3 (Vudu)
The Scorpion King: Quest For Power $3 (MA)
The Shack $3 (iTunes)
The Sisters Brothers $5 (MA)
The Strangers Prey At Night $3 (MA)
Triple 9 $3 (MA)
Unsane $5 (MA)
Vice [2018] $4 (MA)
War Dogs $3 (MA)
What Men Want $3 (Vudu or iTunes)
X-Men:Dark Phoenix $5 (MA)
📽
Misc SD 5 Film Collection: Romance [The Philadelphia Story/Cat On A Hot Tin Roof/Splendor In The Grass/You've Got Mail/Nights In Rodanthe $6 (MA)
My Girl 1 & 2 Double Feature $5 (MA)
📽
$2 HDX
A Very Harold & Kumar Christmas (MA)
Argo (MA)
Ballers Season 3 (GP)
Chips (MA)
Deadpool (MA)*no iTunes option
Fist Fight (MA)
Focus (MA)
Get Hard (MA)
Going In Style (MA)
Gravity (MA)
Hail, Caesar (MA)
Hell Or High Water (Vudu)
Horrible Bosses (MA)
Horrible Bosses 2 (MA)
Kidnap (iTunes/ports)
Live By Night (MA)
Logan Lucky (MA)
Mission Impossible: Fallout (Vudu HD or iTunes 4k)
Mission Impossible: Rogue Nation (Vudu)
New Years Eve (MA)
Now You See Me 1 [Extended]
Oblivion (MA)
Sex And The City: The Movie (MA)
Sherlock Holmes: A Game Of Shadows (MA)
Snitch (Vudu)
Tammy [2014] (MA)
The Hangover Part II (MA)
The Hunger Games: Mockingjay Part 1 (Vudu)
The Last Stand (Vudu or iTunes)
The Perks Of Being A Wallflower (Vudu or iTunes)
The Spongebob Movie: Sponge Out Of Water (Vudu or iTunes)
Thor: Ragnarok (GP)
Trainwreck (iTunes/ports)
Unforgettable (MA)
What To Expect When You're Expecting (Vudu)
📽
$2 SD
Annie [2014] (MA)
Bloodshot (MA)
Don't Breathe (MA)
Elysium (MA)
Imperium (Vudu)
Insidious: Chapter 2 (MA)
Last Vegas (MA)
Nerve (Vudu)
Parker (MA)
Proud Mary (MA)
Risen (MA)
Sicario: Day Of The Soldado (MA)
Surf's Up 2: Wave Mania (MA)
The Losers (MA)
Total Recall [2012] (MA)
Zero Dark Thirty (MA)
📽
$1 HD
Magic Mike (MA)
Star Trek: Into Darkness (Vudu)
The Hunger Games $1 (Vudu HD or iTunes 4K)
📽
$1 SD
Family Guy: The Blue Harvest (iTunes)
Spiderman: Far From Home (MA)
Step Up: Revolution (iTunes)
The Hangover 1 (iTunes/ports)
PayPal F&F, FB Pay, Cashapp or Venmo Pm if interested Thanks!
submitted by mthw704 to DigitalCodeSELL [link] [comments]

[FNV] Help finding out the l

I've been playing New Vegas for years, just got gifted a PC copy on Steam probably not even a week ago. I've got a few mods installed, since I've played the game over multiple times, but there's just one little problem. One of the mods (A World Of Pain) adds difficult dungeons, all fine and dandy, I enjoy a challenge, but I have a weaponry mod and would like to spawn a few guns in my inventory to help me out a bit since I'm at a relatively low level and almost all areas of the game have difficult and perceptive enemies now. I just need help with a pretty dumb thing.
The question: How would I write a load order? If I were to spawn something in (not much of a cheater but I've played mostly everything the game has on offer and I have a few mods (New Vegas Bounties, the aforementioned 'A World Of Pain' mod, and a mod to add Casino Heists) that could do with a bit better of a 'starting point'. If that's a dumb question (or a simple one), how about this?

How would I write out the code to spawn in a weapon? Just going for a melee weapon, a pistol, and an SMG, I don't want to start too over-powered. The weapon mod in question is Classic Fallout Weapons - New Vegas. (Yeah, I know it's an old mod but I don't want to add a weapon mod with a buncha guns that don't fit the established time period.)
submitted by SOTNGaming to FalloutMods [link] [comments]

(SELLING) BIG LIST OF 4K/HD/SD MOVIES [VUDU, MA, ITUNES] PLENTY OF $1 & $2 TITLES

Prices are firm.
📽
4K UHD
Brightburn $5 (MA)
Daddy's Home 2 $2 (iTunes)
Despicable Me 1 $4 (iTunes/ports)
Divergent $2 (iTunes)
Everest $4 (iTunes/ports)
Fast & Furious 6 [Extended] $3 (iTunes/ports)
Joy $3 (iTunes/ports via foxredeem.com or HD MA)
Miss Peregrine's Home For Peculiar Children $4 (iTunes/ports via foxredeem.com or HD MA)
San Andreas $5 (MA)
The Divergent Series: Allegiant $2 (iTunes)
The Huntsman: Winter's War $3 (iTunes/ports)
The Purge: Anarchy $3 (iTunes/ports)
War For The Planet Of The Apes $3 (iTunes/ports via foxredeem.com or HD MA)
📽
HDX
A Dog's Purpose $4 (MA)
A Very Harold & Kumar Christmas $3 (MA)
Aloha $3 (MA)
Baggage Claim $4 (MA)
Ballers Season 3 $4 (Vudu or iTunes)
Batman Begins $3 (MA)
Before I Go To Sleep $5 (MA)
Bullet To The Head $3 (MA)
Casino Royale $3 (Vudu)
Cell [2016] $3 (Vudu)
Chasing Mavericks $5 (MA)
Chips $3 (MA)
Cold Pursuit $3 (Vudu HD or iTunes 4k)
Columbiana [Unrated] $5 (MA)
Django Unchained $3 (Vudu)
Dracula: Untold $3 (MA)
Dumb & Dumber To $4 (iTunes/ports)
Honey 3: Dare To Dance $4 (MA)
Hugo $3 (Vudu or iTunes)
Instant Family $3 (Vudu HD or iTunes 4k)
Isn't It Romantic $3 (MA)
Jonah Hex $5 (MA)
Journey 2: The Mysterious Island $3 (MA)
Justin Bieber's: Believe $3 (iTunes/ports)
Kill The Messenger $4 (iTunes/ports)
Last Vegas $4 (MA)
Legend Of The Guardians: The Owls Of Ga'Hoole $5 (MA)
Live By Night $3 (MA)
Long Shot $3 (Vudu HD or iTunes 4k)
Mamma Mia! Here We Go Again $4 (MA)
Me Before You $5 (MA)
Mechanic: Resurrection $3 (Vudu HD or iTunes 4k)
Midnight Special $5 (MA)
Mortdecai $3 (Vudu)
National Lampoon's Vacation $5 (MA)
Pet Sematary [2019] $3 (Vudu HD or iTunes 4k)
Pompeii $5 (MA)
Ride Along 2 $3 (iTunes/ports)
Rocketman $3 (Vudu HD or iTunes 4k)
Savages $3 (iTunes/ports)
Show Dogs $5 (MA)
Speed Racer $5 (MA)
St. Vincent $3 (Vudu)
Storks $3 (MA)
Thank You For Your Service $5 (MA)
Texas Chainsaw $3 (Vudu or iTunes)
The Adventures Of Tin Tin $3 (Vudu or iTunes)
The Angriest Man In Brooklyn $3 (Vudu)
The Book Thief $5 (MA)
The Boxtrolls $5 (iTunes)
The Butler $3 (Vudu)
The Counselor $3 (MA)
The Darkest Hour $3 (Vudu)
The Darkest Minds $4 (MA)
The First Purge $3 (MA)
The Gambler $3 (Vudu or iTunes)
The Good Lie $3 (MA)
The Hunger Games: Mockingjay Part 2 $3 (Vudu)
The Little Rascals Save The Day $4 (iTunes/ports)
The Magnificent Seven (2016) $3 (Vudu)
The Scorpion King: Quest For Power $3 (MA)
The Shack $3 (Vudu or iTunes)
War Dogs $3 (MA)
Zero Dark Thirty $3 (MA)
📽
Misc SD
5 Film Collection: Romance [The Philadelphia Story/Cat On A Hot Tin Roof/Splendor In The Grass/You've Got Mail/Nights In Rodanthe $7 (MA)
📽
$2 HDX
Ballers Season 3 (GP)
Crazy Stupid Love (MA)
Focus (MA)
Get Hard (MA)
Hail, Caesar (MA)
Hell Or High Water (Vudu HD or iTunes 4k)
Horrible Bosses (MA)
Labor Day (iTunes)
Lucy (MA)
Mission Impossible: Fallout (Vudu HD or iTunes 4k)
New Years Eve (MA)
Patriots Day (Vudu HD or iTunes 4k)
Sherlock Holmes: A Game Of Shadows (MA)
The Hunger Games: Mockingjay Part 1 (Vudu HD or iTunes 4k)
Trainwreck (iTunes/ports)
Wrath Of The Titans (MA)
📽
$2 SD
Barbershop: The Next Cut (Vudu)
Parker (MA)
Surf's Up 2: Wave Mania (MA)
The Losers (MA)
📽
$1 HD
Magic Mike (MA)
📽
$1 SD
Family Guy: Blue Harvest (iTunes)
PayPal F&F, FB Pay, Cashapp or Venmo Pm if interested Thanks!
submitted by mthw704 to DigitalCodeSELL [link] [comments]

Brand new to Skyrim

So I have never played an Elder Scrolls game. I have however played Fallout 3, NV, and 4 so I do understand how Bethesda's RPGs work. Since I got some time off work I wanted to finally play this game. I just need help, usually my first playthrough makes or breaks a game for me. So if you can give me tips I would very much appreciate it. ( I own Skyrim Special Edition )
  1. One thing that always had me struggling in Fallout was not having enough money early on. What is a great way to make said money ( No glitches or mods ). Is there a system similar to Fallout 4 passive income like purifier water or FNV casino?
  2. What is the best class? Some friends of mine told me bow and arrow is OP and to focus on that and magic. If so what should I put all my points into?
  3. One thing I liked to do in Fallout 3, NV, and 4 was to get to the main settlement/city first. ( Diamond City, New Vegas/Freeside, and Rivet City. Is it possible to do it early on without dying? If so is there an advantage to it?
  4. Is there a faction that is clearly favored? For example: FO4 BoS is very OP compared to the other factions allowing you to have an easier time. Similar to NCR in FNV having more content and a bit more control of the land.
One last thing I like to add: ( Edit )
When it comes to player homes. Is there a location they give you or should I focus on the Hearthfire home land. That way I don't have to hold onto all my items that I don't want to sell.
submitted by Coolthat6 to skyrim [link] [comments]

Titles with a good side minigame-mechanic?

Allow me to explain. So, I'm now playing Kotor (expect a full breakdown in a few weeks). And as many of you know there are few minigames: combat station, swoop races and Pazaak. The first two are barebones shooter and racing games respectively which, should the game be remade, they would be organically inbuilt in the rest of the game. I mean, it was 2003. Then having such different mechanics in the same game was groundbreaking, but now it's very easy to mix different genres in the same melting pot, looking at you, Ubi.
But I want to focus in Pazaak, which is basically blackjack IN SPAAAAACE. The player that with higher points without surpassing 20 wins the round. Thing is, each player also has a private deck they can customize and improve. Long story short, Pazaak is it's own thing within the game. But personally, I don't like it. The reason is obvious: luck. I know it sounds like I'm whining, but after quite a few matches with Niklos and Mission I'm pretty sure the game chances are rigged against me, so I stopped playing, which is kinda sad, because it's an interesting part of worldbuilding.
So, I started thinking and I realize it's not at all the only game with this "game inside a game" thing. For instance, Witcher 1 and 2 have a dice-poker minigame which is a side quest on its own, although it's again more luck based and apart of the satisfaction of beating everyone, unless you savescum, you're gonna end up losing money.
Also Fallout: New Vegas made use of its setting by offering us three casinos where to spend all our caps. Funny thing is, I have yet to test it, but if we create our character with high luck attribute, I think we can balance the odds in our favor, and be expelled from the three casinos after being "too lucky".
Tl, dr: what games you know that have such good minigames that you play specially for them. They can be card games, races... idk, Pokemon like battles about improving fighters?
There's only one rule: the first one to say "Gwent" gets his motherfcking dck chopped off
submitted by IrshamWindborn to patientgamers [link] [comments]

[FNV] [MOD HELP] Tardis in FWV TTW not showing...

First off, I'd like to say thank you to the Fallout Mods community for your help previously in getting my Tale of Two Wastelands to work properly. Been having fun so far.
Unfortunately, I haven't been able to get my Fallout Who Vegas to run with my TTW; I load a savegame or start a new game, and the TARDIS doesn't show up. There is a crack in Doc Mitchell's house so I know the mod itself is working, it's just when the TARDIS is supposed to show up, it doesn't show.
I've tried reordering the mods to no avail. If someone could take a look at this and my load order and give me some help, I would be grateful for any help.
Here's my mod load list:
0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 Fallout3.esm
7 7 Anchorage.esm
8 8 ThePitt.esm
9 9 BrokenSteel.esm
10 a PointLookout.esm
11 b Zeta.esm
12 c CaravanPack.esm
13 d ClassicPack.esm
14 e MercenaryPack.esm
15 f TribalPack.esm
16 10 TaleOfTwoWastelands.esm
17 11 YUPTTW.esm
18 12 Functional Post Game Ending.esm
19 13 Rebuild the Capitol.esm
20 14 Run the Lucky 38.esm
21 15 Factions Reloaded - Merge.esm
22 16 AWorldOfPain(Preview).esm
23 17 Sortomatic.esm
24 18 Sortomatic-AWOP.esm
25 19 AWorldOfPainFO3.esm
26 1a GaussAmmo.esm
27 1b STRobot-Core.esm
28 1c InstituteRifle.esp
29 1d Regulators.esm
30 1e AnotherInteriorMod.esm
31 1f EnclaveCommanderTTW.esm
32 20 The New Bison Steve Hotel.esm
33 21 Cyberware.esm
34 22 A Trail of Crumbs.esm
35 23 SlaveJail Reloaded.esm
36 24 Shogo_Heavy_Industries.esm
37 25 More Traits.esm
38 26 Companion Core.esm
39 27 RobCo Certified.esm
40 28 DS_WH40K.esm
EnclaveCommanderNV.esm
41 29 Military NV Backpacks.esm
42 2a HumanTrafficking.esm
43 2b Brahmin Bess.esm
44 2c Companion Share & Recruit.esm
45 2d DesertersFortress.esm
46 2e fwv.esm
47 2f More Perks.esm
48 30 cortexscrambler.esm
49 31 Synths of the mojave mstr.esp
50 32 TTW New Vegas Speech Checks.esm
51 33 fwvSpyduckThemeUpdates.esm
52 34 fwvXoanon.esm
53 35 The Mod Configuration Menu.esp
54 36 DarNifiedUINV.esp
55 37 fwv.esp
56 38 fwvXoanon.esp
57 39 The Lucky 38 Empire.esp
58 3a RagsToRiches.esp
59 3b Synths of the mojave wip v1.esp
60 3c 1nivVSLArmors.esp
TTW Lone Courier Dialouge - DC Origins.esp
61 3d TTW Lone Courier Dialogue - Vegas Origins.esp
62 3e fwvXoanonRevisedCompanions.esp
63 3f Functional Post Game Ending - AWOP Patch.esp
64 40 VanGraffOverhaul.esp
65 41 More Perks Update.esp
66 42 Shogo Heavy Industries Grammar Patch.esp
67 43 STRobot-ChemImmunity.esp
68 44 Fallout Who Vegas TTW Addon.esp
69 45 gunsmithingttwRevamp.esp
70 46 USSHoodwink.esp
71 47 BeamMeUp.esp
72 48 SlaveJail Reloaded - Quests.esp
73 49 TTW Cooking Revolution.esp
74 4a TheFalcon.esp
75 4b fwvSpyduckThemeUpdates.esp
76 4c MadScience02.esp
77 4d rtsrevamped.esp
78 4e HumanTraffickingEX.esp
79 4f HandmadeDetonator.esp
80 50 VertibirdCrashSites.esp
81 51 1nivVSLArmorsTTWLevelLists.esp
82 52 TTWHidesAndTanning.esp
83 53 ArmoredVaultSuitsTTW.esp
84 54 CustomAssaultRifle.esp
85 55 CustomChineseAssaultRifle.esp
86 56 STRobot-Companion.esp
87 57 VaultLegendOutfit.esp
88 58 JediAwakening.esp
89 59 Quarian Companion.esp
90 5a DLCSortomatic.esp
91 5b clonetest.esp
92 5c Delay DLC - TTW.esp
93 5d LightSaber--TTW.esp
94 5e TTW-AWOPNV-AWOPFO3.esp
95 5f fwvXoanon_PersPref.esp
96 60 40K Weapons BaseNV3.esp
97 61 TeslaWeaponsPack.esp
98 62 fwvXoanonOutfitBonuses.esp
99 63 AlienExterminator.esp
100 64 Wasteland Defense.esp
101 65 Wastelanddefenseexpanded.esp
102 66 W40KLasers.esp
103 67 return_deadmoney.esp
104 68 CasinoHeists.esp
105 69 FarmingSomebodyNotBob.esp
106 6a Combined Weapons.esp
107 6b Hedszot's Weapon Pack.esp
108 6c OldWorldScience.esp
109 6d dc15.esp
110 6e fwvXoanonLaserScrewdriverEdits.esp
111 6f spyduckFWVFixes.esp
112 70 Companion Share & Recruit Companions.esp
113 71 V-WTNO.esp
114 72 FWVPerceptionFilterImprovements.esp
115 73 FwvTweak.esp
116 74 DreamweaversRealm.esp
117 75 Existence 2.0.esp
118 76 Caliphate Radio.esp
119 77 RCSS.esp
120 78 Cerulean Robotics Playerhome.esp
121 79 FNV DL-44 Heavy Blaster Pistol (Hidden).esp
122 7a Alien.esp
123 7b Robco Certified OWB Cerulean Fix.esp
124 7c Robco Certified Cooking Handy.esp
125 7d TimeLordArsenal.esp
126 7e fwv Patch Regeneration Deuglifier.esp
127 7f fwvXoanonDeuglifierCompat.esp
128 80 APMCraftingTTW.esp
129 81 Better Tag Skills.esp
130 82 black robe.esp
131 83 Cannibal Reborn.esp
132 84 A Crime Against Nature.esp
133 85 LFox Cannibal Perk Improvements.esp
134 86 Casino Exchange All.esp
135 87 CASM with MCM.esp
136 88 Classic M72 Gauss Rifle.esp
137 89 Classic MEC Gauss Minigun.esp
138 8a Classic PPK12 Gauss Pistol.esp
139 8b Platinum Radio.esp
140 8c RadioMayak.esp
141 8d LondiniumRadio.esp
142 8e CPRadiostation.esp
143 8f Conelrad 640-1240.esp
144 90 Integration - Couriers Stash.esp
145 91 V-SWGUN-P.esp
146 92 fwvXoanon_QuestSounds.esp
147 93 CommieArmorStandalone.esp
148 94 Vending Machine - Glow.esp
149 95 Cyberware OWB.esp
150 96 Cyberware TTW.esp
151 97 DC Uniques.esp
152 98 DesertersFortressUpdate_V1.1_DemiLore.esp
153 99 ExtraTraitsPack.esp
154 9a ExtraTraitsPack_Favours.esp
155 9b MandalorianNeoCrusaderArmorPack.esp
156 9c FarmingSomebodyNotBobHH.esp
157 9d FNVOppositeTraits.esp
158 9e Custom45Auto.esp
159 9f Custom9mmServiceRifle.esp
160 a0 CustomBrushGun.esp
161 a1 CustomCowboyRepeaterMaresLeg.esp
162 a2 CustomServiceRifle.esp
163 a3 Hereticus Faction Armors Fading.esp
164 a4 ImprovedGeckoLeatherArmor.esp
165 a5 IceColdItAll.esp
166 a6 IceColdTTW.esp
167 a7 JIP Improved Recipe Menu.esp
168 a8 Mass Effect Fallout.esp
169 a9 Mile in Their Shoes.esp
170 aa Military NV Backpacks - BumBagUseSlot1.esp
171 ab Military NV Backpacks - No Straps.esp
172 ac Military NV Backpacks - Vendor Script Replenish.esp
173 ad LFox Missing Ammo Recipes ALL DLC.esp
174 ae MojaveImportsTTW.esp
175 af MoreBeardAndMoustacheStyles.esp
176 b0 More Traits Update.esp
177 b1 My First Laboratory - Reworked.esp
178 b2 PersonalHologram.esp
179 b3 BreakdownLeadPipesIntoRawLead.esp
180 b4 qSkillPerks.esp
181 b5 qSkillPerksDLC01.esp
182 b6 qSkillPerksDLC02.esp
183 b7 qSkillPerksDLC03.esp
184 b8 qSkillPerksDLC04.esp
185 b9 qSkillPerksDLC05.esp
186 ba RobCo Certified - Craftable Wrench and Saw.esp
Robco Certified 2x Robot Limit with Clothes and Perk Comp.esp
187 bb Robco Certified 4x Robot Limit with Clothes and Perk Comp.esp
Robco Certified 2x Robot Limit with Clothes Comp.esp
Robco Certified 2x Robot Limit.esp
Robco Certified 4x Robot Limit with Clothes Comp.esp
Robco Certified 4x Robot Limit.esp
RobCo Certified ARCAOR.esp
188 bc Robco Certified Cyberdog Build Fix.esp
189 bd RobCo Certified Friendly Hit Fixer.esp
190 be Robco Certified Infinite Robot Limit.esp
191 bf RobCo Certified Realistic Prices.esp
192 c0 RoughinItPortableHotplate.esp
193 c1 Scrap Metal to RTS.esp
194 c2 SMVendingMachineCrafting.esp
195 c3 SlaveJail Reloaded - Cortexscrambler.esp
196 c4 SlaveJail Reloaded - HumanTrafficking.esp
197 c5 SnowGlobePerks.esp
SnowGlobePerks_SkillsOnly.esp
198 c6 Sortomatic DLC TTW Fix.esp
199 c7 SortomaticIngredientLoader.esp
200 c8 Sprint Mod.esp
201 c9 STROBOT-recipesfix.esp
202 ca TTW_ConvertAlienAmmo.esp
203 cb enclave disabler faction.esp
204 cc XFO - 4bb - Perks - Two per level.esp
205 cd Unlimited Traits.esp
206 ce Tau Drone Companion.esp
207 cf Tau Ammo Vendor.esp
208 d0 Tyranid Impaler Cannon.esp
209 d1 Necron Gauss Weapons.esp
210 d2 Tau Armor.esp
211 d3 Tau Pulse Weapons.esp
212 d4 Tau Rail Rifle (Gauss Projectile).esp
213 d5 Tau Rail Rifle.esp
214 d6 FWV 51st Century Communicator.esp
215 d7 fwvDeadMoneySonic.esp
216 d8 fwvXoanonNoSPECIALRandomizeOnRegen.esp
Yes, I probably will hear 'too many mods'. I've installed the mod limit fix but it doesn't seem to make any difference. I looked up on the FWV mod site and it says something about the initial loading of DLC interfering with the mod, tried deactivating my DLC delay mod in hopes that it'd fix it but to no avail. I've all but accepted that I won't get FWV to run, but I'm asking for help anyways on the slim hope that I might get it to run after all. I've also posted a similar entry over on the Fallout Who thread, but at the prompting of one of the posters there I've decided to post here to get more people to help. If it can be helped, that would be great as I'd love to add being a Time Lord to my repertoire in the game, if not, then at least I tried asking for help. The only thing I can think to get my mod working is to download a savegame that already has the starting quest completed.
Thank you for your time in any case.
submitted by Kangarus87 to FalloutMods [link] [comments]

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Fallout New Vegas - Gambling at the Atomic Wrangler - YouTube

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